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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-19 21:53:43 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-19 21:53:43 +0000 |
commit | 82d1156545140d12af47d0267466e34017684e0e (patch) | |
tree | df44f62da6a2000143dbf80221bbb3de9dd3235e /crawl-ref/source/abl-show.cc | |
parent | 920b471045d3ef04952de3c127fd9d4c3688f1ac (diff) | |
download | crawl-ref-82d1156545140d12af47d0267466e34017684e0e.tar.gz crawl-ref-82d1156545140d12af47d0267466e34017684e0e.zip |
Update tutorial information for the 'm' and 'a' screens.
Space allowing, differentiate between hydras with different numbers of
heads in the monster list. (This is probably only interesting in the
Swamp.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5993 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r-- | crawl-ref/source/abl-show.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 478685394d..7bc948f10f 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -1965,6 +1965,14 @@ int choose_ability_menu(const std::vector<talent>& talents, bool describe) abil_menu.set_flags(MF_SINGLESELECT | MF_ANYPRINTABLE | MF_ALWAYS_SHOW_MORE); } + else if (Options.tutorial_left) + { + // XXX This could be buggy if you manage to pick up lots and lots + // of abilities during the tutorial. + abil_menu.set_more(tut_abilities_info()); + abil_menu.set_flags(MF_SINGLESELECT | MF_ANYPRINTABLE | + MF_ALWAYS_SHOW_MORE); + } int numbers[52]; for (int i = 0; i < 52; ++i) @@ -2001,14 +2009,6 @@ int choose_ability_menu(const std::vector<talent>& talents, bool describe) } } - if (Options.tutorial_left) - { - // XXX This could be buggy if you manage to pick up lots and lots - // of abilities during the tutorial. - abil_menu.set_more(tut_abilities_info()); - abil_menu.set_flags(MF_SINGLESELECT | MF_ANYPRINTABLE | - MF_ALWAYS_SHOW_MORE); - } std::vector<MenuEntry*> sel = abil_menu.show(false); redraw_screen(); if (sel.empty()) |