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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-29 12:57:33 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-29 12:57:33 +0000 |
commit | 942a2a13a9bbe4672247b37e58a53abfc4ca4db5 (patch) | |
tree | ad0535ec1aae75b8898eaa74b29836d53a2e157b /crawl-ref/source/abl-show.cc | |
parent | e5713cc0c97db9275c105a0a5a9e76c738fd0d25 (diff) | |
download | crawl-ref-942a2a13a9bbe4672247b37e58a53abfc4ca4db5.tar.gz crawl-ref-942a2a13a9bbe4672247b37e58a53abfc4ca4db5.zip |
Clean up potion effects as per [2544231]; get rid of the "power == 40 means
it's a potion" hack.
Fix security issue in dumping code (never dump a string without using %s.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8846 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r-- | crawl-ref/source/abl-show.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index ce87fb2f07..6c09050df8 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -1436,7 +1436,7 @@ static bool _do_ability(const ability_def& abil) return (false); } - potion_effect( POT_INVISIBILITY, 2 * you.skills[SK_EVOCATIONS] + 5 ); + potion_effect(POT_INVISIBILITY, 2 * you.skills[SK_EVOCATIONS] + 5); contaminate_player( 1 + random2(3), true ); exercise( SK_EVOCATIONS, 1 ); break; @@ -1447,7 +1447,7 @@ static bool _do_ability(const ability_def& abil) break; case ABIL_EVOKE_LEVITATE: // ring, boots, randarts - potion_effect( POT_LEVITATION, 2 * you.skills[SK_EVOCATIONS] + 30 ); + potion_effect(POT_LEVITATION, 2 * you.skills[SK_EVOCATIONS] + 30); exercise( SK_EVOCATIONS, 1 ); break; @@ -1601,12 +1601,12 @@ static bool _do_ability(const ability_def& abil) break; case ABIL_OKAWARU_MIGHT: - potion_effect( POT_MIGHT, you.skills[SK_INVOCATIONS] * 8 ); + potion_effect(POT_MIGHT, you.skills[SK_INVOCATIONS] * 8); exercise(SK_INVOCATIONS, 1 + random2(3)); break; case ABIL_OKAWARU_HASTE: - potion_effect( POT_SPEED, you.skills[SK_INVOCATIONS] * 8 ); + potion_effect(POT_SPEED, you.skills[SK_INVOCATIONS] * 8); exercise(SK_INVOCATIONS, 3 + random2(7)); break; |