summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/abl-show.cc
diff options
context:
space:
mode:
authorCharles Otto <ottochar@gmail.com>2009-11-08 22:40:49 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-08 22:40:49 -0500
commit9701b3016d5d0d1fb67185e7abd675a0de0c129a (patch)
tree784d87393b77498a551a18836128c0bf0f14be6a /crawl-ref/source/abl-show.cc
parent0a3c856d3d36b49a8430fe9468d2f11ae234f9c8 (diff)
downloadcrawl-ref-9701b3016d5d0d1fb67185e7abd675a0de0c129a.tar.gz
crawl-ref-9701b3016d5d0d1fb67185e7abd675a0de0c129a.zip
Rename Feawn
In most places Feawn is now referred to as "Fedhas," its long name (used in the religion screen) is "Fedhas Madash"
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc50
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index b968d3d6c7..c0a03f1761 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -146,9 +146,9 @@ ability_type god_abilities[MAX_NUM_GODS][MAX_GOD_ABILITIES] =
// Jiyva
{ ABIL_JIYVA_CALL_JELLY, ABIL_NON_ABILITY, ABIL_NON_ABILITY,
ABIL_JIYVA_SLIMIFY, ABIL_JIYVA_CURE_BAD_MUTATION },
- // Feawn
- { ABIL_FEAWN_SUNLIGHT, ABIL_FEAWN_PLANT_RING, ABIL_FEAWN_RAIN,
- ABIL_FEAWN_SPAWN_SPORES, ABIL_FEAWN_EVOLUTION },
+ // Fedhas
+ { ABIL_FEDHAS_SUNLIGHT, ABIL_FEDHAS_PLANT_RING, ABIL_FEDHAS_RAIN,
+ ABIL_FEDHAS_SPAWN_SPORES, ABIL_FEDHAS_EVOLUTION },
// Cheibriados
{ ABIL_NON_ABILITY, ABIL_CHEIBRIADOS_TIME_BEND, ABIL_NON_ABILITY,
ABIL_CHEIBRIADOS_SLOUCH, ABIL_CHEIBRIADOS_TIME_STEP },
@@ -327,13 +327,13 @@ static const ability_def Ability_List[] =
{ ABIL_JIYVA_CURE_BAD_MUTATION, "Cure Bad Mutation",
8, 0, 200, 15, ABFLAG_NONE },
- // Feawn
- { ABIL_FEAWN_FUNGAL_BLOOM, "Decomposition", 0, 0, 0, 0, ABFLAG_NONE },
- { ABIL_FEAWN_SUNLIGHT, "Sunlight", 2, 0, 0, 0, ABFLAG_NONE},
- { ABIL_FEAWN_PLANT_RING, "Growth", 2, 0, 0, 1, ABFLAG_FRUIT},
- { ABIL_FEAWN_RAIN, "Rain", 4, 0, 100, 2, ABFLAG_NONE},
- { ABIL_FEAWN_SPAWN_SPORES, "Reproduction", 4, 0, 50, 2, ABFLAG_NONE},
- { ABIL_FEAWN_EVOLUTION, "Evolution", 4, 0, 0, 2, ABFLAG_FRUIT},
+ // Fedhas
+ { ABIL_FEDHAS_FUNGAL_BLOOM, "Decomposition", 0, 0, 0, 0, ABFLAG_NONE },
+ { ABIL_FEDHAS_SUNLIGHT, "Sunlight", 2, 0, 0, 0, ABFLAG_NONE},
+ { ABIL_FEDHAS_PLANT_RING, "Growth", 2, 0, 0, 1, ABFLAG_FRUIT},
+ { ABIL_FEDHAS_RAIN, "Rain", 4, 0, 100, 2, ABFLAG_NONE},
+ { ABIL_FEDHAS_SPAWN_SPORES, "Reproduction", 4, 0, 50, 2, ABFLAG_NONE},
+ { ABIL_FEDHAS_EVOLUTION, "Evolution", 4, 0, 0, 2, ABFLAG_FRUIT},
// Cheibriados
{ ABIL_CHEIBRIADOS_PONDEROUSIFY, "Make Ponderous", 2, 0, 0, 0, ABFLAG_NONE },
@@ -683,14 +683,14 @@ static talent _get_talent(ability_type ability, bool check_confused)
case ABIL_ELYVILON_LESSER_HEALING_OTHERS:
case ABIL_LUGONU_ABYSS_EXIT:
case ABIL_JIYVA_CALL_JELLY:
- case ABIL_FEAWN_SUNLIGHT:
+ case ABIL_FEDHAS_SUNLIGHT:
invoc = true;
failure = 30 - (you.piety / 20) - (6 * you.skills[SK_INVOCATIONS]);
break;
// destroying stuff doesn't train anything
case ABIL_ELYVILON_DESTROY_WEAPONS:
- case ABIL_FEAWN_FUNGAL_BLOOM:
+ case ABIL_FEDHAS_FUNGAL_BLOOM:
invoc = true;
failure = 0;
break;
@@ -734,7 +734,7 @@ static talent _get_talent(ability_type ability, bool check_confused)
case ABIL_ELYVILON_GREATER_HEALING_OTHERS:
case ABIL_LUGONU_BEND_SPACE:
case ABIL_JIYVA_SLIMIFY:
- case ABIL_FEAWN_PLANT_RING:
+ case ABIL_FEDHAS_PLANT_RING:
invoc = true;
failure = 40 - (you.piety / 20) - (5 * you.skills[SK_INVOCATIONS]);
break;
@@ -756,8 +756,8 @@ static talent _get_talent(ability_type ability, bool check_confused)
break;
case ABIL_MAKHLEB_MAJOR_DESTRUCTION:
- case ABIL_FEAWN_SPAWN_SPORES:
- case ABIL_FEAWN_RAIN:
+ case ABIL_FEDHAS_SPAWN_SPORES:
+ case ABIL_FEDHAS_RAIN:
case ABIL_YRED_DRAIN_LIFE:
case ABIL_CHEIBRIADOS_SLOUCH:
invoc = true;
@@ -769,7 +769,7 @@ static talent _get_talent(ability_type ability, bool check_confused)
case ABIL_OKAWARU_HASTE:
case ABIL_MAKHLEB_GREATER_SERVANT_OF_MAKHLEB:
case ABIL_LUGONU_CORRUPT:
- case ABIL_FEAWN_EVOLUTION:
+ case ABIL_FEDHAS_EVOLUTION:
invoc = true;
failure = 70 - (you.piety / 25) - (you.skills[SK_INVOCATIONS] * 4);
break;
@@ -1927,14 +1927,14 @@ static bool _do_ability(const ability_def& abil)
exercise(SK_INVOCATIONS, 1);
break;
- case ABIL_FEAWN_FUNGAL_BLOOM:
+ case ABIL_FEDHAS_FUNGAL_BLOOM:
{
int count = fungal_bloom();
if (count)
{
simple_god_message(" appreciates your contribution to the "
- "ecosystem.", GOD_FEAWN);
+ "ecosystem.", GOD_FEDHAS);
}
// We are following the blood god sacrifice piety gain model, given as:
@@ -1953,33 +1953,33 @@ static bool _do_ability(const ability_def& abil)
break;
}
- case ABIL_FEAWN_SUNLIGHT:
+ case ABIL_FEDHAS_SUNLIGHT:
if (!sunlight())
return (false);
exercise(SK_INVOCATIONS, 2 + random2(3));
break;
- case ABIL_FEAWN_PLANT_RING:
+ case ABIL_FEDHAS_PLANT_RING:
if (!plant_ring_from_fruit())
return (false);
exercise(SK_INVOCATIONS, 2 + random2(3));
break;
- case ABIL_FEAWN_RAIN:
+ case ABIL_FEDHAS_RAIN:
rain(you.pos());
exercise(SK_INVOCATIONS, 2 + random2(3));
break;
- case ABIL_FEAWN_SPAWN_SPORES:
+ case ABIL_FEDHAS_SPAWN_SPORES:
corpse_spores();
exercise(SK_INVOCATIONS, 2 + random2(3));
break;
- case ABIL_FEAWN_EVOLUTION:
+ case ABIL_FEDHAS_EVOLUTION:
if (!evolve_flora())
return (false);
@@ -2363,8 +2363,8 @@ std::vector<talent> your_talents(bool check_confused)
_add_talent(talents, ABIL_ELYVILON_DESTROY_WEAPONS, check_confused);
else if (you.religion == GOD_TROG)
_add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused);
- else if (you.religion == GOD_FEAWN)
- _add_talent(talents, ABIL_FEAWN_FUNGAL_BLOOM, check_confused);
+ else if (you.religion == GOD_FEDHAS)
+ _add_talent(talents, ABIL_FEDHAS_FUNGAL_BLOOM, check_confused);
else if (you.religion == GOD_CHEIBRIADOS)
_add_talent(talents, ABIL_CHEIBRIADOS_PONDEROUSIFY, check_confused);