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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 15:03:47 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 15:03:47 +0000
commit9fc42394f269d48501b23bf397b9eeb9938aa6e5 (patch)
treeb44b8939897598a6456f53b9b0f894cd04e47a5b /crawl-ref/source/abl-show.cc
parent382bc988303c51169e03fa2dae71dba51ba40d88 (diff)
downloadcrawl-ref-9fc42394f269d48501b23bf397b9eeb9938aa6e5.tar.gz
crawl-ref-9fc42394f269d48501b23bf397b9eeb9938aa6e5.zip
Add some of the suggested changes to Elyvilon in [2762165]: Lesser Heal
Other no longer costs piety, but it will no longer work as well on weak monsters. Note that the documentation for Heal Other has not been updated yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9655 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc55
1 files changed, 36 insertions, 19 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index ea9a6b2a79..fd2fd3abd5 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -165,9 +165,11 @@ static const ability_def Ability_List[] =
{ ABIL_BREATHE_FIRE, "Breathe Fire", 0, 0, 125, 0, ABFLAG_BREATH },
{ ABIL_BREATHE_FROST, "Breathe Frost", 0, 0, 125, 0, ABFLAG_BREATH },
{ ABIL_BREATHE_POISON, "Breathe Poison Gas", 0, 0, 125, 0, ABFLAG_BREATH },
- { ABIL_BREATHE_LIGHTNING, "Breathe Lightning", 0, 0, 125, 0, ABFLAG_BREATH },
+ { ABIL_BREATHE_LIGHTNING, "Breathe Lightning",
+ 0, 0, 125, 0, ABFLAG_BREATH },
{ ABIL_BREATHE_POWER, "Breathe Power", 0, 0, 125, 0, ABFLAG_BREATH },
- { ABIL_BREATHE_STICKY_FLAME, "Breathe Sticky Flame", 0, 0, 125, 0, ABFLAG_BREATH },
+ { ABIL_BREATHE_STICKY_FLAME, "Breathe Sticky Flame",
+ 0, 0, 125, 0, ABFLAG_BREATH },
{ ABIL_BREATHE_STEAM, "Breathe Steam", 0, 0, 75, 0, ABFLAG_BREATH },
{ ABIL_TRAN_BAT, "Bat Form", 2, 0, 0, 0, ABFLAG_NONE },
@@ -186,10 +188,12 @@ static const ability_def Ability_List[] =
{ ABIL_BOLT_OF_DRAINING, "Bolt of Draining", 4, 4, 100, 0, ABFLAG_NONE },
// FLY_II used to have ABFLAG_EXHAUSTION, but that's somewhat meaningless
- // as exhaustion's only (and designed) effect is preventing Berserk. -- bwr
+ // as exhaustion's only (and designed) effect is preventing Berserk. - bwr
{ ABIL_FLY_II, "Fly", 0, 0, 25, 0, ABFLAG_NONE },
- { ABIL_DELAYED_FIREBALL, "Release Delayed Fireball", 0, 0, 0, 0, ABFLAG_INSTANT },
- { ABIL_MUMMY_RESTORATION, "Self-Restoration", 1, 0, 0, 0, ABFLAG_PERMANENT_MP },
+ { ABIL_DELAYED_FIREBALL, "Release Delayed Fireball",
+ 0, 0, 0, 0, ABFLAG_INSTANT },
+ { ABIL_MUMMY_RESTORATION, "Self-Restoration",
+ 1, 0, 0, 0, ABFLAG_PERMANENT_MP },
// EVOKE abilities use Evocations and come from items:
// Mapping, Teleportation, and Blink can also come from mutations
@@ -199,14 +203,17 @@ static const ability_def Ability_List[] =
// you used a wand, potion, or miscast effect). I didn't see
// any reason to label them as "Evoke" in the text, they don't
// use or train Evocations (the others do). -- bwr
- { ABIL_EVOKE_MAPPING, "Evoke Sense Surroundings", 0, 0, 30, 0, ABFLAG_NONE },
- { ABIL_EVOKE_TELEPORTATION, "Evoke Teleportation", 3, 0, 200, 0, ABFLAG_NONE },
+ { ABIL_EVOKE_MAPPING, "Evoke Sense Surroundings",
+ 0, 0, 30, 0, ABFLAG_NONE },
+ { ABIL_EVOKE_TELEPORTATION, "Evoke Teleportation",
+ 3, 0, 200, 0, ABFLAG_NONE },
{ ABIL_EVOKE_BLINK, "Evoke Blink", 1, 0, 50, 0, ABFLAG_NONE },
{ ABIL_RECHARGING, "Device Recharging", 1, 0, 0, 0, ABFLAG_PERMANENT_MP },
{ ABIL_EVOKE_BERSERK, "Evoke Berserk Rage", 0, 0, 0, 0, ABFLAG_NONE },
- { ABIL_EVOKE_TURN_INVISIBLE, "Evoke Invisibility", 2, 0, 250, 0, ABFLAG_NONE },
+ { ABIL_EVOKE_TURN_INVISIBLE, "Evoke Invisibility",
+ 2, 0, 250, 0, ABFLAG_NONE },
{ ABIL_EVOKE_TURN_VISIBLE, "Turn Visible", 0, 0, 0, 0, ABFLAG_NONE },
{ ABIL_EVOKE_LEVITATE, "Evoke Levitation", 1, 0, 100, 0, ABFLAG_NONE },
{ ABIL_EVOKE_STOP_LEVITATING, "Stop Levitating", 0, 0, 0, 0, ABFLAG_NONE },
@@ -223,17 +230,20 @@ static const ability_def Ability_List[] =
// The Shining One
{ ABIL_TSO_DIVINE_SHIELD, "Divine Shield", 3, 0, 50, 2, ABFLAG_NONE },
{ ABIL_TSO_CLEANSING_FLAME, "Cleansing Flame", 5, 0, 100, 2, ABFLAG_NONE },
- { ABIL_TSO_SUMMON_DIVINE_WARRIOR, "Summon Divine Warrior", 8, 0, 150, 4, ABFLAG_NONE },
+ { ABIL_TSO_SUMMON_DIVINE_WARRIOR, "Summon Divine Warrior",
+ 8, 0, 150, 4, ABFLAG_NONE },
// Kikubaaqudgha
- { ABIL_KIKU_RECALL_UNDEAD_SLAVES, "Recall Undead Slaves", 2, 0, 50, 0, ABFLAG_NONE },
+ { ABIL_KIKU_RECALL_UNDEAD_SLAVES, "Recall Undead Slaves",
+ 2, 0, 50, 0, ABFLAG_NONE },
{ ABIL_KIKU_ENSLAVE_UNDEAD, "Enslave Undead", 4, 0, 150, 3, ABFLAG_NONE },
{ ABIL_KIKU_INVOKE_DEATH, "Invoke Death", 4, 0, 250, 3, ABFLAG_NONE },
// Yredelemnul
{ ABIL_YRED_INJURY_MIRROR, "Injury Mirror", 0, 0, 0, 0, ABFLAG_PIETY },
{ ABIL_YRED_ANIMATE_REMAINS, "Animate Remains", 1, 0, 100, 0, ABFLAG_NONE },
- { ABIL_YRED_RECALL_UNDEAD, "Recall Undead Slaves", 2, 0, 50, 0, ABFLAG_NONE },
+ { ABIL_YRED_RECALL_UNDEAD, "Recall Undead Slaves",
+ 2, 0, 50, 0, ABFLAG_NONE },
{ ABIL_YRED_ANIMATE_DEAD, "Animate Dead", 3, 0, 100, 1, ABFLAG_NONE },
{ ABIL_YRED_DRAIN_LIFE, "Drain Life", 6, 0, 200, 2, ABFLAG_NONE },
{ ABIL_YRED_ENSLAVE_SOUL, "Enslave Soul", 8, 0, 150, 4, ABFLAG_NONE },
@@ -244,13 +254,18 @@ static const ability_def Ability_List[] =
5, 0, 100, generic_cost::fixed(5), ABFLAG_NONE },
// Makhleb
- { ABIL_MAKHLEB_MINOR_DESTRUCTION, "Minor Destruction", 1, 0, 20, 0, ABFLAG_NONE },
- { ABIL_MAKHLEB_LESSER_SERVANT_OF_MAKHLEB, "Lesser Servant of Makhleb", 2, 0, 50, 1, ABFLAG_NONE },
- { ABIL_MAKHLEB_MAJOR_DESTRUCTION, "Major Destruction", 4, 0, 100, 2, ABFLAG_NONE },
- { ABIL_MAKHLEB_GREATER_SERVANT_OF_MAKHLEB, "Greater Servant of Makhleb", 6, 0, 100, 3, ABFLAG_NONE },
+ { ABIL_MAKHLEB_MINOR_DESTRUCTION, "Minor Destruction",
+ 1, 0, 20, 0, ABFLAG_NONE },
+ { ABIL_MAKHLEB_LESSER_SERVANT_OF_MAKHLEB, "Lesser Servant of Makhleb",
+ 2, 0, 50, 1, ABFLAG_NONE },
+ { ABIL_MAKHLEB_MAJOR_DESTRUCTION, "Major Destruction",
+ 4, 0, 100, 2, ABFLAG_NONE },
+ { ABIL_MAKHLEB_GREATER_SERVANT_OF_MAKHLEB, "Greater Servant of Makhleb",
+ 6, 0, 100, 3, ABFLAG_NONE },
// Sif Muna
- { ABIL_SIF_MUNA_CHANNEL_ENERGY, "Channel Energy", 0, 0, 100, 0, ABFLAG_NONE },
+ { ABIL_SIF_MUNA_CHANNEL_ENERGY, "Channel Energy",
+ 0, 0, 100, 0, ABFLAG_NONE },
{ ABIL_SIF_MUNA_FORGET_SPELL, "Forget Spell", 5, 0, 0, 8, ABFLAG_NONE },
// Trog
@@ -261,11 +276,12 @@ static const ability_def Ability_List[] =
0, 0, 100, generic_cost::range(5, 6), ABFLAG_NONE },
// Elyvilon
- { ABIL_ELYVILON_DESTROY_WEAPONS, "Destroy Weapons", 0, 0, 0, 0, ABFLAG_NONE },
+ { ABIL_ELYVILON_DESTROY_WEAPONS, "Destroy Weapons",
+ 0, 0, 0, 0, ABFLAG_NONE },
{ ABIL_ELYVILON_LESSER_HEALING_SELF, "Lesser Self-Healing",
1, 0, 100, generic_cost::range(0, 1), ABFLAG_CONF_OK },
{ ABIL_ELYVILON_LESSER_HEALING_OTHERS, "Lesser Healing",
- 1, 0, 100, generic_cost::range(0, 1), ABFLAG_CONF_OK },
+ 1, 0, 100, 0, ABFLAG_CONF_OK },
{ ABIL_ELYVILON_PURIFICATION, "Purification", 2, 0, 150, 1,
ABFLAG_CONF_OK },
{ ABIL_ELYVILON_GREATER_HEALING_SELF, "Greater Self-Healing",
@@ -300,7 +316,8 @@ static const ability_def Ability_List[] =
2, 0, 50, 0, ABFLAG_NONE },
{ ABIL_HARM_PROTECTION, "Protection From Harm", 0, 0, 0, 0, ABFLAG_NONE },
- { ABIL_HARM_PROTECTION_II, "Reliable Protection From Harm", 0, 0, 0, 0, ABFLAG_PIETY },
+ { ABIL_HARM_PROTECTION_II, "Reliable Protection From Harm",
+ 0, 0, 0, 0, ABFLAG_PIETY },
{ ABIL_RENOUNCE_RELIGION, "Renounce Religion", 0, 0, 0, 0, ABFLAG_NONE },
};