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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
commitb50eafe8de72cbcc4431813934695c22642cdd46 (patch)
tree393c748e0cffac935a3ca89114e3444a2795ca7f /crawl-ref/source/abl-show.cc
parentc78ed8ca5a6f1528db2bfe1f846e24bef6695a89 (diff)
downloadcrawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.tar.gz
crawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.zip
I'm not sure I actually coded anything worthwhile, though I experimented
a fair bit and as usually ended up doing lots of clean-up. Oh wait, I modified eat_from_floor prompts to only force a more if there was actually a message before trying the inventory (whoops), and also modified the corpses in pack hint to take into account that a saccing player won't be interested in butchering rotten corpses. Also implemented a modified FR 1981119: when Detect Creatures only detects plants already seen before, print a different message ("You detect no further creatures."). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5435 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 8a94c634d5..5e6e547816 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -1082,7 +1082,7 @@ static bool _do_ability(const ability_def& abil)
if (abil.ability == ABIL_MAPPING
&& player_mutation_level(MUT_MAPPING) < 3
&& (you.level_type == LEVEL_PANDEMONIUM
- || you.level_type == LEVEL_LABYRINTH))
+ || !player_in_mappable_area()))
{
mpr("You feel momentarily disoriented.");
return (false);
@@ -2168,7 +2168,7 @@ std::vector<talent> your_talents( bool check_confused )
|| scan_randarts( RAP_LEVITATE ))
{
// Has no effect on permanently flying Kenku.
- if (!you.permanent_levitation() && you.flight_mode() != FL_FLY)
+ if (!you.permanent_flight() && you.flight_mode() != FL_FLY)
{
// Now you can only turn levitation off if you have an
// activatable item. Potions and miscast effects will
@@ -2186,20 +2186,20 @@ std::vector<talent> your_talents( bool check_confused )
_add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused );
}
- // find hotkeys for the non-hotkeyed talents
+ // Find hotkeys for the non-hotkeyed talents.
for (unsigned int i = 0; i < talents.size(); ++i)
{
- // skip preassigned hotkeys
+ // Skip preassigned hotkeys.
if ( talents[i].hotkey != 0 )
continue;
- // try to find a free hotkey for i, starting from Z
+ // Try to find a free hotkey for i, starting from Z.
for ( int k = 51; k >= 0; ++k )
{
const int kkey = index_to_letter(k);
bool good_key = true;
- // check that it doesn't conflict with other hotkeys
+ // Check that it doesn't conflict with other hotkeys.
for ( unsigned int j = 0; j < talents.size(); ++j )
{
if ( talents[j].hotkey == kkey )
@@ -2209,7 +2209,7 @@ std::vector<talent> your_talents( bool check_confused )
}
}
- if ( good_key )
+ if (good_key)
{
talents[i].hotkey = k;
you.ability_letter_table[k] = talents[i].which;
@@ -2217,7 +2217,7 @@ std::vector<talent> your_talents( bool check_confused )
}
}
// In theory, we could be left with an unreachable ability
- // here (if you have 53 or more abilities simultaneously.)
+ // here (if you have 53 or more abilities simultaneously).
}
return talents;