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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-07 00:02:55 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-07 00:02:55 +0000
commite107eee04ecf2d2c1ae98c6c90563911beee60b5 (patch)
tree7c4d594a00f136f09d928ba0428d7438e6bce12c /crawl-ref/source/abl-show.cc
parente8cc1218ebf352d0f594f957b8705245fd4f82ed (diff)
downloadcrawl-ref-e107eee04ecf2d2c1ae98c6c90563911beee60b5.tar.gz
crawl-ref-e107eee04ecf2d2c1ae98c6c90563911beee60b5.zip
Remove unused demonspawn mutation to gate yourself to Pandemonium.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9364 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc18
1 files changed, 0 insertions, 18 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 2e5bbab3d5..bee50eafaf 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -180,7 +180,6 @@ static const ability_def Ability_List[] =
{ ABIL_TORMENT, "Torment", 9, 0, 250, 0, ABFLAG_PAIN },
{ ABIL_RAISE_DEAD, "Raise Dead", 5, 5, 150, 0, ABFLAG_NONE },
{ ABIL_CONTROL_DEMON, "Control Demon", 4, 4, 100, 0, ABFLAG_NONE },
- { ABIL_TO_PANDEMONIUM, "Gate Yourself to Pandemonium", 7, 0, 200, 0, ABFLAG_NONE },
{ ABIL_CHANNELING, "Channeling", 1, 0, 30, 0, ABFLAG_NONE },
{ ABIL_THROW_FLAME, "Throw Flame", 1, 1, 50, 0, ABFLAG_NONE },
{ ABIL_THROW_FROST, "Throw Frost", 1, 1, 50, 0, ABFLAG_NONE },
@@ -558,10 +557,6 @@ static talent _get_talent(ability_type ability, bool check_confused)
failure = 40 - you.experience_level;
break;
- case ABIL_TO_PANDEMONIUM:
- failure = 57 - (you.experience_level * 2);
- break;
-
case ABIL_HELLFIRE:
case ABIL_RAISE_DEAD:
failure = 50 - you.experience_level;
@@ -1388,16 +1383,6 @@ static bool _do_ability(const ability_def& abil)
}
break;
- case ABIL_TO_PANDEMONIUM:
- if (you.level_type == LEVEL_PANDEMONIUM)
- {
- mpr("You're already here.");
- return (false);
- }
-
- banished(DNGN_ENTER_PANDEMONIUM, "self");
- break;
-
case ABIL_CHANNELING:
mpr("You channel some magical energy.");
inc_mp(1 + random2(5), false);
@@ -2171,9 +2156,6 @@ std::vector<talent> your_talents( bool check_confused )
if (player_mutation_level(MUT_CONTROL_DEMONS))
_add_talent(talents, ABIL_CONTROL_DEMON, check_confused );
- if (player_mutation_level(MUT_PANDEMONIUM))
- _add_talent(talents, ABIL_TO_PANDEMONIUM, check_confused );
-
if (player_mutation_level(MUT_CHANNEL_HELL))
_add_talent(talents, ABIL_CHANNELING, check_confused );