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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-20 21:50:54 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-20 21:50:54 +0000 |
commit | f86f721a09fef1f93958a2abc37da555d87f8971 (patch) | |
tree | 1851c4f80e2848734dc5c2202b3478f890818253 /crawl-ref/source/abl-show.cc | |
parent | 3219115e22de903dd8795fc40e101d6c05ab3291 (diff) | |
download | crawl-ref-f86f721a09fef1f93958a2abc37da555d87f8971.tar.gz crawl-ref-f86f721a09fef1f93958a2abc37da555d87f8971.zip |
* Add ability descriptions to the database search.
* Xom no longer gifts stuff that unquestionably makes for a more boring
adventure (scrolls of Detect/Remove Curse, Magic Mapping, Identify;
potion of cure mutation, amulet of resist mutation, ring of control
teleport).
* Xom's "niceness" is no longer automatically defined by his mood, but
it's now randomly picked according to piety > random2(200), which
translates to nice, else the opposite. A "beloved toy" is extremely
likely to get nice effects, and vice versa for the "beloved plaything".
* In xom_acts, instead of 50% chance for piety flip, there's now a 20%
chance of piety being randomly rerolled.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9523 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r-- | crawl-ref/source/abl-show.cc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index bbc6f7c5aa..dd74d1c66e 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -313,6 +313,21 @@ const struct ability_def & get_ability_def( ability_type abil ) return (Ability_List[0]); } +bool string_matches_ability_name(const std::string key) +{ + for (int i = ABIL_SPIT_POISON; i <= ABIL_RENOUNCE_RELIGION; ++i) + { + const ability_def abil = get_ability_def((ability_type) i); + if (abil.ability == ABIL_NON_ABILITY) + continue; + + std::string name = lowercase_string(ability_name(abil.ability)); + if (name.find(key) != std::string::npos) + return (true); + } + return (false); +} + std::string print_abilities() { std::string text = "\n<w>a:</w> "; |