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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-20 21:50:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-20 21:50:54 +0000
commitf86f721a09fef1f93958a2abc37da555d87f8971 (patch)
tree1851c4f80e2848734dc5c2202b3478f890818253 /crawl-ref/source/abl-show.h
parent3219115e22de903dd8795fc40e101d6c05ab3291 (diff)
downloadcrawl-ref-f86f721a09fef1f93958a2abc37da555d87f8971.tar.gz
crawl-ref-f86f721a09fef1f93958a2abc37da555d87f8971.zip
* Add ability descriptions to the database search.
* Xom no longer gifts stuff that unquestionably makes for a more boring adventure (scrolls of Detect/Remove Curse, Magic Mapping, Identify; potion of cure mutation, amulet of resist mutation, ring of control teleport). * Xom's "niceness" is no longer automatically defined by his mood, but it's now randomly picked according to piety > random2(200), which translates to nice, else the opposite. A "beloved toy" is extremely likely to get nice effects, and vice versa for the "beloved plaything". * In xom_acts, instead of 50% chance for piety flip, there's now a 20% chance of piety being randomly rerolled. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9523 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.h')
-rw-r--r--crawl-ref/source/abl-show.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abl-show.h b/crawl-ref/source/abl-show.h
index c23c8800cb..e8fcedf238 100644
--- a/crawl-ref/source/abl-show.h
+++ b/crawl-ref/source/abl-show.h
@@ -74,7 +74,7 @@ int choose_ability_menu(const std::vector<talent>& talents);
* *********************************************************************** */
bool activate_ability();
std::vector<talent> your_talents(bool check_confused);
-
+bool string_matches_ability_name(const std::string key);
std::string print_abilities(void);
void set_god_ability_slots(void);