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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
commit | 86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch) | |
tree | 360f93338d3a9978c03842451c494765f221d471 /crawl-ref/source/abyss.cc | |
parent | 4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff) | |
download | crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip |
Prevent shafts from being created in corridors, at least until
around dungeon level 7.
Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding
function, since I think that the escape hatches are such a cool
concept that we won't be going back, and the current coding name
is a bit confusing.
Clean up dungeon.cc. I'll probably have to add stuff into our
new conventions file as I've been making up a lot of new rules
in trying to make the code more readable. (Rules concerning
nested brackets, and function indentation, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r-- | crawl-ref/source/abyss.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 35da6aa06d..286f415a98 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -728,12 +728,10 @@ static void corrupt_square(const crawl_environment &oenv, const coord_def &c) else feat = oenv.grid(c); - if (grid_is_trap(feat) || feat == DNGN_UNDISCOVERED_TRAP - || feat == DNGN_SECRET_DOOR || feat == DNGN_UNSEEN) + if (is_trap_square(feat) || feat == DNGN_SECRET_DOOR || feat == DNGN_UNSEEN) return; - if (is_traversable(grd(c)) && !is_traversable(feat) - && is_crowded_square(c)) + if (is_traversable(grd(c)) && !is_traversable(feat) && is_crowded_square(c)) return; if (!is_traversable(grd(c)) && is_traversable(feat) && is_sealed_square(c)) |