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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 14:00:30 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 14:00:30 +0000
commitf051683f544f26da598a14007a8a1739226a2e5a (patch)
tree9b909a25321309e9fd642febe3f07ee956f65fa5 /crawl-ref/source/abyss.cc
parentbdf8da41d22e79b08e42615bb2bdadc47d2906a4 (diff)
downloadcrawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.tar.gz
crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.zip
Enable pathfinding for patrolling monsters who lost their patrol point.
Fixed patrol definitions in maps not actually working. Tested both by teleporting the minotaur in a labyrinth. About 50 turns later it arrived back in its lair. :) Since the minotaur proved to have a high magic resistance, it had plenty of time to loot the stash at the labyrinth entrance once I'd woken it before I finally managed to teleport it away (in wizmode you can force monsters not noticing you). This resulted in "A minotaur, wielding the demon trident "Suyn Oma", and wearing a heavily runed ring mail." o_O It had also picked up a scroll and a wand. Ouch... (but cool!) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5536 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r--crawl-ref/source/abyss.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 67c4f1dfe0..60b508a33b 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -68,7 +68,7 @@ static bool place_feature_near( const coord_def &centre,
}
// Public for abyss generation.
-void generate_abyss(bool spatter)
+void generate_abyss()
{
int i, j; // loop variables
int temp_rand; // probability determination {dlb}