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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 19:25:37 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 19:26:33 +0100 |
commit | 8786fef5e47392ca5c3daa8e932c10e7c1ef9715 (patch) | |
tree | 88a59a682b4a82ce44b0c1f3b9a3a59ecee624a5 /crawl-ref/source/actor.h | |
parent | f626e442c7a77191a145825507610d3b1ef40ab3 (diff) | |
download | crawl-ref-8786fef5e47392ca5c3daa8e932c10e7c1ef9715.tar.gz crawl-ref-8786fef5e47392ca5c3daa8e932c10e7c1ef9715.zip |
Implement actor::can_see.
This just relies on actor::visible_to and actor::see_cell. An arena
special case was removed.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index b48945847d..69ae5ebf79 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -109,7 +109,7 @@ public: virtual bool see_cell(const coord_def &c) const = 0; // Can the actor actually see the target? - virtual bool can_see(const actor *target) const = 0; + virtual bool can_see(const actor *target) const; // Visibility as required by messaging. In usual play: // Does the player know what's happening to the actor? |