summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/actor.h
Commit message (Expand)AuthorAgeFilesLines
* Give actors their own LOS.Robert Vollmert2009-11-071-1/+8
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-1/+2
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-0/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-1/+1
* Add actor::set_position.Robert Vollmert2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-0/+1
* Reorder a few functions.David Lawrence Ramsey2009-11-051-1/+1
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-0/+1
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-0/+2
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-0/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Remove obsolete actor::visible.Robert Vollmert2009-10-251-5/+0
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-1/+1
* Also remove monster::visible.Robert Vollmert2009-10-221-1/+1
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-221-0/+11
* Introduce actor::see_cell.Robert Vollmert2009-10-221-0/+1
* Split actors and env from externs.h.Robert Vollmert2009-10-211-0/+211