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actor.h
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Author
Age
Files
Lines
*
Give actors their own LOS.
Robert Vollmert
2009-11-07
1
-1
/
+8
*
Consolidate player/monster sleep checks.
David Lawrence Ramsey
2009-11-06
1
-1
/
+2
*
Move checks for the berserk state into actor::berserk().
David Lawrence Ramsey
2009-11-06
1
-0
/
+1
*
Implement actor::can_see.
Robert Vollmert
2009-11-06
1
-1
/
+1
*
Add actor::set_position.
Robert Vollmert
2009-11-06
1
-1
/
+1
*
Add actor::petrified, which replaces mons_is_petrified.
Vsevolod Kozlov
2009-11-06
1
-0
/
+1
*
Reorder a few functions.
David Lawrence Ramsey
2009-11-05
1
-1
/
+1
*
Create an is_evil() function in the actor interface.
David Lawrence Ramsey
2009-11-05
1
-0
/
+1
*
Merge monsters,player::check_res_magic() (Zaba)
Adam Borowski
2009-11-05
1
-1
/
+1
*
Move *_res(ist)_magic to relevant classes, provide actor interface.
Vsevolod Kozlov
2009-11-05
1
-0
/
+2
*
Move checks for a player or monster's being chaotic into another
David Lawrence Ramsey
2009-11-01
1
-0
/
+1
*
Merge mons_holiness() into monster::holiness(), and add an is_unholy()
David Lawrence Ramsey
2009-10-31
1
-0
/
+1
*
Convert some ints to monster_type.
Robert Vollmert
2009-10-27
1
-1
/
+1
*
Remove obsolete actor::visible.
Robert Vollmert
2009-10-25
1
-5
/
+0
*
Extract newgame character restrictions from newgame.cc.
Robert Vollmert
2009-10-24
1
-1
/
+1
*
Also remove monster::visible.
Robert Vollmert
2009-10-22
1
-1
/
+1
*
Rename actor::visible to actor::observable.
Robert Vollmert
2009-10-22
1
-0
/
+11
*
Introduce actor::see_cell.
Robert Vollmert
2009-10-22
1
-0
/
+1
*
Split actors and env from externs.h.
Robert Vollmert
2009-10-21
1
-0
/
+211