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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 10:22:51 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 10:22:51 +0100 |
commit | 0ccae520b8691c5bb0188449c7c53b8e4f6d130c (patch) | |
tree | 5fb5764d2712c4d98a81073dff7565a4c95a5146 /crawl-ref/source/actor.h | |
parent | 0869a80df1986501c68f608d71aaac4acea882dc (diff) | |
download | crawl-ref-0ccae520b8691c5bb0188449c7c53b8e4f6d130c.tar.gz crawl-ref-0ccae520b8691c5bb0188449c7c53b8e4f6d130c.zip |
actor::haloed() now returns whether the actor is within any halo.
This may not always be what is meant.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index a542c73306..be566ce97a 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -202,7 +202,7 @@ public: virtual bool asleep() const { return (false); } virtual bool backlit(bool check_haloed = true) const = 0; - // Within player halo. + // Within any actor's halo? virtual bool haloed() const; // Halo radius. virtual int halo_radius() const = 0; |