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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-12 23:08:37 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-12 23:08:37 +1000 |
commit | 3031fc6db1f969fd9b3bfa9687b263713cda20a0 (patch) | |
tree | 94967c6bbd40d84e2ed774f891f205c9d5502720 /crawl-ref/source/actor.h | |
parent | 832d0ed62141a910d95e86a6284d72b244577e90 (diff) | |
download | crawl-ref-3031fc6db1f969fd9b3bfa9687b263713cda20a0.tar.gz crawl-ref-3031fc6db1f969fd9b3bfa9687b263713cda20a0.zip |
Rename can_sleep/put_to_sleep to can_hibernate/hibernate.
This reflects the fact that these functions are currently only used to
player and monster ensorcelled hibernation/metabolic englaciation, and
thus both check monster's cold resistance.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index 43ca3d25b8..10dd3f7bda 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -157,8 +157,8 @@ public: virtual void confuse(actor *attacker, int strength) = 0; virtual void expose_to_element(beam_type element, int strength = 0) = 0; virtual void drain_stat(int stat, int amount, actor* attacker) { } - virtual bool can_sleep(bool holi_only = false) const = 0; - virtual void put_to_sleep(int power = 0) = 0; + virtual bool can_hibernate(bool holi_only = false) const = 0; + virtual void hibernate(int power = 0) = 0; virtual void check_awaken(int disturbance) = 0; virtual bool wearing_light_armour(bool = false) const { return (true); } |