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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-09 09:41:40 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-09 09:41:40 -0600
commit8bb770637637850f522fdeb873e2d0b05eb0be24 (patch)
treed25013043122283a4df982d5113b90829eb4758c /crawl-ref/source/actor.h
parent8b0bdcb6271b2ccad9cec8b4cf8b4a464946ed06 (diff)
downloadcrawl-ref-8bb770637637850f522fdeb873e2d0b05eb0be24.tar.gz
crawl-ref-8bb770637637850f522fdeb873e2d0b05eb0be24.zip
Add an is_holy() function to the actor interface.
This is consistent with similar functions in that it checks not only for MH_HOLY holiness, but whether the monster is a priest of a good god (currently, there are none) and whether it uses holy spells (currently, there are none after the changes described below). Minor and Major Healing are now enchantments rather than holy spells. The beam code treats them as such; wands of healing aren't holy items the way e.g. wands of draining are evil items; and unholy monsters (among others, Lom Lobon!) can cast these spells.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r--crawl-ref/source/actor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h
index 6d98fb2245..009bfb237a 100644
--- a/crawl-ref/source/actor.h
+++ b/crawl-ref/source/actor.h
@@ -185,6 +185,7 @@ public:
virtual int mons_species() const = 0;
virtual mon_holy_type holiness() const = 0;
+ virtual bool is_holy() const = 0;
virtual bool is_unholy() const = 0;
virtual bool is_evil() const = 0;
virtual bool is_chaotic() const = 0;