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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-22 22:28:38 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-22 22:37:09 +0200 |
commit | e9c4ad3ff54b7cf9f7f05c5cd58c03cd605663b5 (patch) | |
tree | ad0ed71df5199621865338e4bef5e722777bf86f /crawl-ref/source/actor.h | |
parent | 1fdd4abbce290f4d656bf29ce65d70ab5025871d (diff) | |
download | crawl-ref-e9c4ad3ff54b7cf9f7f05c5cd58c03cd605663b5.tar.gz crawl-ref-e9c4ad3ff54b7cf9f7f05c5cd58c03cd605663b5.zip |
Rename actor::visible to actor::observable.
This should reduce potential for confusion -- compare mon->visible() and
mon->invisible(). The uses of actor::visible for messaging are replaced by
actor::observable, others by you.can_see(...) or actor::visible_to(&you).
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index f8ff1ad599..e5cf5e6277 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -101,9 +101,20 @@ public: virtual bool can_go_berserk() const = 0; virtual bool can_see_invisible() const = 0; virtual bool invisible() const = 0; + + // Would looker be able to see the actor when in LOS? virtual bool visible_to(const actor *looker) const = 0; + + // Is the given cell within LOS of the actor? virtual bool see_cell(const coord_def &c) const = 0; + + // Can the actor actually see the target? virtual bool can_see(const actor *target) const = 0; + + // Visibility as required by messaging. In usual play: + // Does the player know what's happening to the actor? + virtual bool observable(); + virtual bool is_icy() const = 0; virtual bool is_fiery() const = 0; virtual void go_berserk(bool intentional) = 0; |