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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-06 13:37:03 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-06 13:37:52 -0600
commitf858cfc60235a5cfb86dd2a2c510dde5e130a4bf (patch)
treed961eaf5b7122e52a9250e3381d93b1e9c80c88b /crawl-ref/source/actor.h
parent79d8c3044d2bb75d7f1e8ebad5cf6e3692fb7605 (diff)
downloadcrawl-ref-f858cfc60235a5cfb86dd2a2c510dde5e130a4bf.tar.gz
crawl-ref-f858cfc60235a5cfb86dd2a2c510dde5e130a4bf.zip
Move checks for the berserk state into actor::berserk().
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r--crawl-ref/source/actor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h
index 69ae5ebf79..6149207816 100644
--- a/crawl-ref/source/actor.h
+++ b/crawl-ref/source/actor.h
@@ -99,6 +99,7 @@ public:
virtual bool cannot_fight() const = 0;
virtual void attacking(actor *other) = 0;
virtual bool can_go_berserk() const = 0;
+ virtual bool berserk() const = 0;
virtual bool can_see_invisible() const = 0;
virtual bool invisible() const = 0;