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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 19:29:40 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 19:29:40 +0000
commit255a01cbf63e3f92b3cb530ed7bbfcea7c2f873b (patch)
tree7f4fc7bccb35d926154aaa14b6e53c97f6e03b21 /crawl-ref/source/arena.cc
parentae4fa94093711fd3f1773e37ecee850f9a44ea3e (diff)
downloadcrawl-ref-255a01cbf63e3f92b3cb530ed7bbfcea7c2f873b.tar.gz
crawl-ref-255a01cbf63e3f92b3cb530ed7bbfcea7c2f873b.zip
When doing something after _ouch() in a spell miscast, check for the
target's being alive first. Among other things, this fixes an assertion failure when a translocation miscast kills a monster, and then attempts to blink the dead monster afterward. Don't bother to check for being alive if the miscast effect is player-only, of course, since, once the player's dead, the game's over. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8390 c06c8d41-db1a-0410-9941-cceddc491573
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