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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 01:37:30 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 01:37:30 +0000
commitb047730f0c88df6ab5d53aac6470a47aae2a7af3 (patch)
tree77f59865f0ce7a9c089101fb9ca752111d7aed15 /crawl-ref/source/arena.cc
parentd91b7c79b321690ca48ec952cd6012b419eb3c03 (diff)
downloadcrawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.tar.gz
crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.zip
In arena mode, make mons_friendly() and mons_wont_attack() always return false,
with mons_friendly_real() and monst_wont_attack_real() having the old behaviour of ignoring arena mode. Remove all special casing of "mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real() and mons_wont_attack_real() in the monster code which distinguishes friend from foe. Might be a bit buggy. Make Zot traps affect all monsters in arena mode, and never the player. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/arena.cc')
-rw-r--r--crawl-ref/source/arena.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/arena.cc b/crawl-ref/source/arena.cc
index e436af3be6..074f99518b 100644
--- a/crawl-ref/source/arena.cc
+++ b/crawl-ref/source/arena.cc
@@ -106,7 +106,7 @@ namespace arena
if (!mon->alive())
continue;
- const bool friendly = mons_friendly(mon);
+ const bool friendly = mons_friendly_real(mon);
// Set target to the opposite faction's home base.
mon->target = friendly ? place_b : place_a;
}
@@ -570,6 +570,7 @@ namespace arena
delay(Options.arena_delay);
mesclr();
dump_messages();
+ ASSERT(you.pet_target == MHITNOT);
}
viewwindow(true, false);
}