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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
commit048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch)
tree9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/art-data.h
parentcc56c117f13850eb30bb09303acea9040ebfc0f9 (diff)
downloadcrawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz
crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.h')
-rw-r--r--crawl-ref/source/art-data.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/art-data.h b/crawl-ref/source/art-data.h
index 9f37c68dba..c25124fef0 100644
--- a/crawl-ref/source/art-data.h
+++ b/crawl-ref/source/art-data.h
@@ -654,7 +654,7 @@
/* 38: UNRAND_WYRMBANE */
{
"Wyrmbane", "scale-covered lance",
- OBJ_WEAPONS, WPN_SPEAR, +9, +6, GREEN,
+ OBJ_WEAPONS, WPN_SPEAR, +9, +6, LIGHTGREEN,
{
SPWPN_DRAGON_SLAYING, 5, 0, 0, 0, 0,
1, 0, 0, 1, 0, 0,
@@ -758,7 +758,7 @@
"Lehudib's crystal spear", "crystal spear",
OBJ_WEAPONS, WPN_SPEAR, +6, +6, GREEN,
{
- SPWPN_NORMAL, 0, 0, 0, 0, 0,
+ SPWPN_NORMAL, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
@@ -767,7 +767,7 @@
},
"",
"",
- "Presumably this relic led to the invention of the famous spell.",
+ "Presumably this relic led to the invention of the famous spell, or maybe the other way around.",
},
/* 45: UNRAND_IGNORANCE */