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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 22:29:01 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 23:21:11 +1000 |
commit | bdef58ca99e4b4239bbd98b7057218231625e378 (patch) | |
tree | cac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/art-data.h | |
parent | 03293efdcadea4df1bdb90b649f811c95d0285cb (diff) | |
download | crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip |
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
Diffstat (limited to 'crawl-ref/source/art-data.h')
-rw-r--r-- | crawl-ref/source/art-data.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/art-data.h b/crawl-ref/source/art-data.h index 29f93896bf..ae161b0bbb 100644 --- a/crawl-ref/source/art-data.h +++ b/crawl-ref/source/art-data.h @@ -672,7 +672,7 @@ /* UNRAND_SNIPER */ { "hand crossbow \"Sniper\"", "black crossbow", - OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, ETC_DARK, 0, + OBJ_WEAPONS, WPN_CROSSBOW, +10, +0, ETC_DARK, 0, UNRAND_FLAG_NONE, { SPWPN_VENOM, 0, 0, 0, 0, 0, @@ -682,7 +682,7 @@ 0, 0, 0, 0, 0, 0, }, - "A hand crossbow made of some black material.", + "A crossbow made of some black material.", "", "", NULL, NULL, NULL, { NULL }, NULL, |