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authorStefan O'Rear <stefanor@cox.net>2009-11-08 23:32:42 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-08 23:36:10 -0800
commitdce267d966c2a6466ebc57f84dccda7fa5012a75 (patch)
treed010174f4b02d66485305c426503c3b72dc48aed /crawl-ref/source/art-data.h
parent6521776b1fc7b68f7cb025397797cd8cad5a32e0 (diff)
downloadcrawl-ref-dce267d966c2a6466ebc57f84dccda7fa5012a75.tar.gz
crawl-ref-dce267d966c2a6466ebc57f84dccda7fa5012a75.zip
Reform SH to be more transparent
Before: SH was a function of items and skills. Blocking was a function of SH, skills, and stats. Now: SH is a function of items, skills, and stats. Blocking is a function of SH and SH alone. Your ability to block attacks in given equipment should be more or less the same, although there will be small differences. Condensation Shield was doubled (since nobody uses it), Divine Shield was made to not use intelligence. SH values have been rescaled to be on approximately the same scale as AC and EV. This meant increasing the max enchant of shields to +3.
Diffstat (limited to 'crawl-ref/source/art-data.h')
-rw-r--r--crawl-ref/source/art-data.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/art-data.h b/crawl-ref/source/art-data.h
index 665c5149ab..e7fdec34a3 100644
--- a/crawl-ref/source/art-data.h
+++ b/crawl-ref/source/art-data.h
@@ -862,7 +862,7 @@
/* 45: UNRAND_IGNORANCE */
{
"shield of Ignorance", "dull large shield",
- OBJ_ARMOUR, ARM_LARGE_SHIELD, +5, 0, BROWN, 0,
+ OBJ_ARMOUR, ARM_LARGE_SHIELD, +8, 0, BROWN, 0,
UNRAND_FLAG_NONE,
{
SPARM_NORMAL, 2, 2, 0, -6, 0,
@@ -919,7 +919,7 @@
/* 48: UNRAND_BULLSEYE */
{
"shield \"Bullseye\"", "round shield",
- OBJ_ARMOUR, ARM_SHIELD, +10, 0, RED, 0,
+ OBJ_ARMOUR, ARM_SHIELD, +15, 0, RED, 0,
UNRAND_FLAG_NONE,
{
SPARM_NORMAL, 0, -5, 0, 0, 0,
@@ -1109,7 +1109,7 @@
/* 58: UNRAND_RESISTANCE */
{
"shield of Resistance", "bronze shield",
- OBJ_ARMOUR, ARM_SHIELD, +3, 0, LIGHTRED, 0,
+ OBJ_ARMOUR, ARM_SHIELD, +5, 0, LIGHTRED, 0,
UNRAND_FLAG_NONE,
{
SPARM_NORMAL, 0, 0, 0, 0, 0,