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author | Stefan O'Rear <stefanor@cox.net> | 2009-11-08 23:32:42 -0800 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-11-08 23:36:10 -0800 |
commit | dce267d966c2a6466ebc57f84dccda7fa5012a75 (patch) | |
tree | d010174f4b02d66485305c426503c3b72dc48aed /crawl-ref/source/art-data.txt | |
parent | 6521776b1fc7b68f7cb025397797cd8cad5a32e0 (diff) | |
download | crawl-ref-dce267d966c2a6466ebc57f84dccda7fa5012a75.tar.gz crawl-ref-dce267d966c2a6466ebc57f84dccda7fa5012a75.zip |
Reform SH to be more transparent
Before: SH was a function of items and skills. Blocking was a function
of SH, skills, and stats.
Now: SH is a function of items, skills, and stats. Blocking is a
function of SH and SH alone.
Your ability to block attacks in given equipment should be more or less
the same, although there will be small differences. Condensation Shield
was doubled (since nobody uses it), Divine Shield was made to not use
intelligence.
SH values have been rescaled to be on approximately the same scale as
AC and EV. This meant increasing the max enchant of shields to +3.
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r-- | crawl-ref/source/art-data.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt index 25d5956f0f..95b381db10 100644 --- a/crawl-ref/source/art-data.txt +++ b/crawl-ref/source/art-data.txt @@ -708,7 +708,7 @@ DESC_END: Presumably this relic led to the invention of the famous spell, or may NAME: shield of Ignorance APPEAR: dull large shield OBJ: OBJ_ARMOUR/ARM_LARGE_SHIELD -PLUS: +5 +PLUS: +8 COLOUR: BROWN TILE: urand_ignorance TILE_EQ: shield_of_ignorance @@ -747,7 +747,7 @@ DESC_END: It allows its wearer to excel in the arts of thievery. NAME: shield "Bullseye" APPEAR: round shield OBJ: OBJ_ARMOUR/ARM_SHIELD -PLUS: +10 +PLUS: +15 COLOUR: RED TILE: urand_bullseye TILE_EQ: bullseye @@ -866,7 +866,7 @@ DAM: 3 NAME: shield of Resistance APPEAR: bronze shield OBJ: OBJ_ARMOUR/ARM_SHIELD -PLUS: +3 +PLUS: +5 COLOUR: LIGHTRED TILE: urand_resistance TILE_EQ: shield_of_resistance |