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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/art-func.h
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/art-func.h')
-rw-r--r--crawl-ref/source/art-func.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h
index 1c8e3dc9c4..b460304502 100644
--- a/crawl-ref/source/art-func.h
+++ b/crawl-ref/source/art-func.h
@@ -74,6 +74,7 @@ static bool _evoke_sceptre_of_asmodeus()
summon_any_demon(DEMON_COMMON));
const bool good_summon = create_monster(
mgen_data::hostile_at(mon,
+ "the Sceptre of Asmodeus",
true, 6, 0, you.pos())) != -1;
if (good_summon)
@@ -462,7 +463,8 @@ static void _ZONGULDROK_world_reacts(item_def *item)
{
if (one_chance_in(5))
{
- animate_dead(&you, 1 + random2(3), BEH_HOSTILE, MHITYOU);
+ animate_dead(&you, 1 + random2(3), BEH_HOSTILE, MHITYOU, 0,
+ "the Sword of Zonguldrok");
did_god_conduct(DID_NECROMANCY, 1);
}
}