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authorStefan O'Rear <stefanor@cox.net>2009-11-13 17:36:31 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-13 17:37:48 -0800
commit7e99e3c55edf834ceaf523b68e6d39475b4981e9 (patch)
tree9bae8c0aacc032dc7f53d271a6def6218bdbc8b2 /crawl-ref/source/artefact.h
parentcbde1e51fc1475e60e247335f4450f14aeeb379b (diff)
downloadcrawl-ref-7e99e3c55edf834ceaf523b68e6d39475b4981e9.tar.gz
crawl-ref-7e99e3c55edf834ceaf523b68e6d39475b4981e9.zip
Give giant spiked clubs a nonzero acquirement weight
They're the best weapon in the game for the races that can weild them, it makes no sense to exclude them from acquirements. Also give mundane items generated by acquirement enchantments and artifact status.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r--crawl-ref/source/artefact.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h
index 0ea8a971d6..16ee0dda3d 100644
--- a/crawl-ref/source/artefact.h
+++ b/crawl-ref/source/artefact.h
@@ -230,7 +230,7 @@ int artefact_known_wpn_property( const item_def &item,
void artefact_wpn_learn_prop( item_def &item, artefact_prop_type prop );
bool artefact_wpn_known_prop( const item_def &item, artefact_prop_type prop );
-bool make_item_randart( item_def &item );
+bool make_item_randart( item_def &item, bool force_mundane = false );
bool make_item_unrandart( item_def &item, int unrand_index );
bool randart_is_bad( const item_def &item );