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authorAdam Borowski <kilobyte@angband.pl>2009-11-13 14:35:56 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-13 19:51:51 +0100
commit14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 (patch)
treeb4fa79fbe2a0d21c9e2e05e890a43289a7378a60 /crawl-ref/source/beam.cc
parent5aba0fa49e632d5f61d3489263f36dde4a74dfad (diff)
downloadcrawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.tar.gz
crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.zip
Let unrandart shields have a melee_effect func, called on successful block.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 065db7c014..a4cafaf209 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -3730,7 +3730,7 @@ bool bolt::misses_player()
mprf( "You block the %s.", name.c_str() );
finish_beam();
}
- you.shield_block_succeeded();
+ you.shield_block_succeeded(agent());
return (true);
}
@@ -4680,7 +4680,7 @@ bool bolt::attempt_block(monsters* mon)
finish_beam();
}
- mon->shield_block_succeeded();
+ mon->shield_block_succeeded(agent());
}
}