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authorStefan O'Rear <stefanor@cox.net>2009-11-06 11:55:38 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-06 11:56:57 -0800
commit25262bdbcec856c4b99b72b86a3ccb7c363ee9e0 (patch)
tree2201cd5b49b3cdd54953b706673d9de66c5b02ca /crawl-ref/source/beam.cc
parentceb51161c896f17a951b0ba2bbd4b48f8fead13a (diff)
downloadcrawl-ref-25262bdbcec856c4b99b72b86a3ccb7c363ee9e0.tar.gz
crawl-ref-25262bdbcec856c4b99b72b86a3ccb7c363ee9e0.zip
Rename purple smoke to clouds of translocational energy
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc8
1 files changed, 1 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index afede6aa9d..e3c8360fca 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2964,9 +2964,6 @@ static int _potion_beam_flavour_to_colour(beam_type flavour)
case BEAM_POTION_BLUE_SMOKE:
return (LIGHTBLUE);
- case BEAM_POTION_PURP_SMOKE:
- return (MAGENTA);
-
case BEAM_POTION_RANDOM:
default:
// Leave it the colour of the potion, the clouds will colour
@@ -3263,14 +3260,13 @@ void bolt::affect_place_explosion_clouds()
case BEAM_POTION_BLACK_SMOKE:
case BEAM_POTION_GREY_SMOKE:
case BEAM_POTION_BLUE_SMOKE:
- case BEAM_POTION_PURP_SMOKE:
case BEAM_POTION_RAIN:
case BEAM_POTION_MUTAGENIC:
cl_type = beam2cloud(flavour);
break;
case BEAM_POTION_RANDOM:
- switch (random2(11))
+ switch (random2(10))
{
case 0: cl_type = CLOUD_FIRE; break;
case 1: cl_type = CLOUD_STINK; break;
@@ -3279,7 +3275,6 @@ void bolt::affect_place_explosion_clouds()
case 4: cl_type = CLOUD_BLACK_SMOKE; break;
case 5: cl_type = CLOUD_GREY_SMOKE; break;
case 6: cl_type = CLOUD_BLUE_SMOKE; break;
- case 7: cl_type = CLOUD_PURP_SMOKE; break;
default: cl_type = CLOUD_STEAM; break;
}
break;
@@ -6069,7 +6064,6 @@ std::string beam_type_name(beam_type type)
case BEAM_POTION_BLACK_SMOKE: return ("black smoke");
case BEAM_POTION_GREY_SMOKE: return ("grey smoke");
case BEAM_POTION_BLUE_SMOKE: return ("blue smoke");
- case BEAM_POTION_PURP_SMOKE: return ("purple smoke");
case BEAM_POTION_RAIN: return ("rain");
case BEAM_POTION_RANDOM: return ("random potion");
case BEAM_POTION_MUTAGENIC: return ("mutagenic fog");