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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-10 17:38:30 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-10 18:39:03 +1000 |
commit | 28adee417435dac7697fb385b13e560084d170db (patch) | |
tree | 8f2e68ba101c5d85f37454a9c805a4f94be57d38 /crawl-ref/source/beam.cc | |
parent | 958627e9c8f506c7183eac5dd05e89d41d62e759 (diff) | |
download | crawl-ref-28adee417435dac7697fb385b13e560084d170db.tar.gz crawl-ref-28adee417435dac7697fb385b13e560084d170db.zip |
New type of cloud: thick gloom.
It's a fast-moving, long-lasting cloud that clumps together. It will
dissipate very quickly unless it is near other clouds. It is opaque, and
blocks line of sight with two or more clouds, but unlike other clouds,
it does not actually use the '#' glyph. Instead, it colours the ground
underneath it magenta.
It's currently unused, and while it's an interesting visual effect that
will have some great potential in portal vaults and specific branches,
should probably be used very rarely.
Also includes a tile for these, though I'm not too happy with the
effect.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 36c47d85b8..49b464b608 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -6396,6 +6396,7 @@ std::string beam_type_name(beam_type type) case BEAM_VISUAL: return ("visual effects"); case BEAM_TORMENT_DAMAGE: return ("torment damage"); case BEAM_STEAL_FOOD: return ("steal food"); + case BEAM_GLOOM: return ("gloom"); case NUM_BEAMS: DEBUGSTR("invalid beam type"); return ("INVALID"); |