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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-06 11:19:08 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-06 11:19:08 +0000
commit42a060526313b539a8bcbc05aec8f2c7cd4e6457 (patch)
tree7a3c46eeb076183f18b44fc2dcb7356069f78d39 /crawl-ref/source/beam.cc
parent0eccbe92f13c4522ac01496e09213f9209a5f14c (diff)
downloadcrawl-ref-42a060526313b539a8bcbc05aec8f2c7cd4e6457.tar.gz
crawl-ref-42a060526313b539a8bcbc05aec8f2c7cd4e6457.zip
Fix [2667739]: monsters in walls were being hit twice by bolts, once with a test,
once without. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9345 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 09fb4c65c1..810ff042a9 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1795,10 +1795,6 @@ void bolt::hit_wall()
bounce();
else
{
- // Affect a creature in the wall, if any.
- if (monsters* m = monster_at(pos()))
- affect_monster(m);
-
// Regress for explosions: blow up in an open grid (if regressing
// makes any sense). Also regress when dropping items.
if (!aimed_at_spot