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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-09 15:04:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-09 15:04:14 +0000 |
commit | 47fdcd399772f8805e93b76885499b11da454443 (patch) | |
tree | 2a6cdc960eb8ff572b50873087eeee8f84a5d258 /crawl-ref/source/beam.cc | |
parent | d9cb0f334db46b516dd51e18ff1615601243452c (diff) | |
download | crawl-ref-47fdcd399772f8805e93b76885499b11da454443.tar.gz crawl-ref-47fdcd399772f8805e93b76885499b11da454443.zip |
Make mechanical traps in Orcish Mines and Elven Halls of
appropriate racial type.
I'd prefer it if there was a chance involved but IMHO a
given trap should shoot the same (racial) type of ammo,
so this is now always the case in these two branches, for
all of needle, arrow, bolt, spear and axe traps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2395 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
0 files changed, 0 insertions, 0 deletions