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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-09 15:04:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-09 15:04:14 +0000
commit47fdcd399772f8805e93b76885499b11da454443 (patch)
tree2a6cdc960eb8ff572b50873087eeee8f84a5d258 /crawl-ref/source/beam.cc
parentd9cb0f334db46b516dd51e18ff1615601243452c (diff)
downloadcrawl-ref-47fdcd399772f8805e93b76885499b11da454443.tar.gz
crawl-ref-47fdcd399772f8805e93b76885499b11da454443.zip
Make mechanical traps in Orcish Mines and Elven Halls of
appropriate racial type. I'd prefer it if there was a chance involved but IMHO a given trap should shoot the same (racial) type of ammo, so this is now always the case in these two branches, for all of needle, arrow, bolt, spear and axe traps. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2395 c06c8d41-db1a-0410-9941-cceddc491573
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