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author | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-10 16:48:44 +0300 |
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committer | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-10 16:48:44 +0300 |
commit | 54ccf63c382d3e27c7165ee57a721929dc45f77c (patch) | |
tree | 50084e3a093d19b7826ea54834d4d3a5db2e3153 /crawl-ref/source/beam.cc | |
parent | 672df2f6a49ff8683255e5bad316674d16285f0c (diff) | |
download | crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.tar.gz crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.zip |
Make actor::heal return bool; move heal_monster to monsters::heal.
monsters::heal and heal_monster used to have slightly different logic for
increasing maximum HP. Now the heal_monster logic is used everywhere.
player::heal always returns true at the moment, but since its return value is
never checked, that does not affect anything.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 976d62b1a5..4f5e94ba9e 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -5266,7 +5266,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) obvious_effect = true; msg_generated = true; // to avoid duplicate "nothing happens" } - else if (heal_monster(mon, 5 + damage.roll(), false)) + else if (mon->heal(5 + damage.roll())) { if (mon->hit_points == mon->max_hit_points) { |