diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
---|---|---|
committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
commit | 63036c9e5ed0103475fea0c6710317f15e8cdb24 (patch) | |
tree | c6e731b631741fc069a6baeb80bf15c58458e9e0 /crawl-ref/source/beam.cc | |
parent | e744cede0540585248737db8e27a8320e5476955 (diff) | |
download | crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.tar.gz crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.zip |
Implemented monster spell miscasts. Spell miscasting is now handled
by the MiscastEffect class, which has helper methods to make most of
the non-helper code agnostic with respect to whether the miscaster is
the player or a monster. Mummy death curses now affect monsters, and
Zot traps now directly affect friendly and good-neutral monsters.
In wizard mode you can force the player or a monster to miscast by
targeting it and pressing 'M'.
Todo/issues/notes:
* Clouds now have a killer_type in addition to a kill_category.
* There aren't any divination monster miscast effects yet.
* Many of the harmless message-only miscast effects are missing
monster messages.
* If a monster actually miscasts a spell (not getting a mummy
death curse or setting off a Zot trap) and this kills both the
monster and the player then the wrong monster will be listed in
hiscore entry. Since monsters can't do true spell miscasts yet, this
can wait.
* There was old, non-functioning code making Zot traps heal, haste or
turn invisible hostile monsters that triggered it. I fixed it and
then commented it out.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 7580b544b9..24d3eb172f 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -2985,7 +2985,8 @@ static void _beam_explodes(bolt &beam, const coord_def& p) // cloud producer -- POISON BLAST if (beam.name == "blast of poison") { - big_cloud(CLOUD_POISON, _whose_kill(beam), p.x, p.y, 0, 7 + random2(5)); + big_cloud(CLOUD_POISON, _whose_kill(beam), beam.killer(), p.x, p.y, + 0, 7 + random2(5)); return; } @@ -2993,13 +2994,13 @@ static void _beam_explodes(bolt &beam, const coord_def& p) if (beam.name == "foul vapour") { cl_type = (beam.flavour == BEAM_MIASMA) ? CLOUD_MIASMA : CLOUD_STINK; - big_cloud( cl_type, _whose_kill(beam), p.x, p.y, 0, 9 ); + big_cloud( cl_type, _whose_kill(beam), beam.killer(), p.x, p.y, 0, 9 ); return; } if (beam.name == "freezing blast") { - big_cloud( CLOUD_COLD, _whose_kill(beam), p.x, p.y, + big_cloud( CLOUD_COLD, _whose_kill(beam), beam.killer(), p.x, p.y, random_range(10, 15), 9 ); return; } @@ -3302,7 +3303,8 @@ static int _affect_wall(bolt &beam, const coord_def& p) else if (player_can_smell()) _beam_mpr(MSGCH_PLAIN, "You smell burning wax."); - place_cloud(CLOUD_FIRE, p, random2(10) + 15, _whose_kill(beam)); + place_cloud(CLOUD_FIRE, p, random2(10) + 15, _whose_kill(beam), + beam.killer()); beam.obvious_effect = true; @@ -3406,37 +3408,43 @@ static int _affect_place_clouds(bolt &beam, const coord_def& p) // POISON BLAST if (beam.name == "blast of poison") - place_cloud( CLOUD_POISON, p, random2(4) + 2, _whose_kill(beam) ); + place_cloud( CLOUD_POISON, p, random2(4) + 2, _whose_kill(beam), + beam.killer() ); // FIRE/COLD over water/lava if (grd(p) == DNGN_LAVA && beam.flavour == BEAM_COLD || grid_is_watery(grd(p)) && _is_fiery(beam)) { - place_cloud( CLOUD_STEAM, p, 2 + random2(5), _whose_kill(beam) ); + place_cloud( CLOUD_STEAM, p, 2 + random2(5), _whose_kill(beam), + beam.killer() ); } if (grid_is_watery(grd(p)) && beam.flavour == BEAM_COLD && beam.damage.num * beam.damage.size > 35) { place_cloud( CLOUD_COLD, p, beam.damage.num * beam.damage.size / 30 + 1, - _whose_kill(beam) ); + _whose_kill(beam), beam.killer() ); } // GREAT BLAST OF COLD if (beam.name == "great blast of cold") - place_cloud( CLOUD_COLD, p, random2(5) + 3, _whose_kill(beam) ); + place_cloud( CLOUD_COLD, p, random2(5) + 3, _whose_kill(beam), + beam.killer() ); // BALL OF STEAM if (beam.name == "ball of steam") - place_cloud( CLOUD_STEAM, p, random2(5) + 2, _whose_kill(beam) ); + place_cloud( CLOUD_STEAM, p, random2(5) + 2, _whose_kill(beam), + beam.killer() ); if (beam.flavour == BEAM_MIASMA) - place_cloud( CLOUD_MIASMA, p, random2(5) + 2, _whose_kill(beam) ); + place_cloud( CLOUD_MIASMA, p, random2(5) + 2, _whose_kill(beam), + beam.killer() ); // POISON GAS if (beam.name == "poison gas") - place_cloud( CLOUD_POISON, p, random2(4) + 3, _whose_kill(beam) ); + place_cloud( CLOUD_POISON, p, random2(4) + 3, _whose_kill(beam), + beam.killer() ); return (0); } @@ -5731,6 +5739,9 @@ killer_type bolt::killer() const case KILL_MON_MISSILE: return (KILL_MON_MISSILE); + case KILL_YOU_CONF: + return (KILL_YOU_CONF); + default: return (KILL_MON_MISSILE); } |