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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-14 13:53:54 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-14 13:53:54 +1000
commit6fb017686eff6e1c5c90632e39ff2b71bb01ef8f (patch)
treed816c7dfdebe621cab1c3a8f30cd79e3a74419fe /crawl-ref/source/beam.cc
parentd39ce6d858545bf41a3b0b7e77e06807bc378ddc (diff)
downloadcrawl-ref-6fb017686eff6e1c5c90632e39ff2b71bb01ef8f.tar.gz
crawl-ref-6fb017686eff6e1c5c90632e39ff2b71bb01ef8f.zip
Clean up Pikel band code, name them "slaves", then "freed slaves".
As per kilobyte's suggestion on c-r-d, Pikel's humans are named "slave" until they are released from bondage on Pikel's death, in which case they're called "freed slave". Also clean up the Pikel band neutralisation code: instead of assuming that all human monsters that are band members are Pikel's band, store a value in monsters.props that signifies them as such.
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