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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
commit70f67f351c5d568a1d4cd3d831dfba372f60a7cf (patch)
tree6e59e0570046cea17c191d249ecfa565ab5cc544 /crawl-ref/source/beam.cc
parent9095c0dff2d69101a11fe350c7085e3822c50518 (diff)
downloadcrawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.tar.gz
crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.zip
C code for Chapayev's and Eino's request for a wall mounted "switch": if the
player takes a swing at a solid grid (ctrl-direction at it), or it's hit by a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit" dungeon event will be issued for that square; a Lua marker can listen to that event to implement a switch/lever/button. No Lua glue or Lua convenience classes yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 50e3fd5c6a..735bb18e1a 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -30,6 +30,7 @@ REVISION("$Rev$");
#include "cio.h"
#include "cloud.h"
#include "delay.h"
+#include "dgnevent.h"
#include "effects.h"
#include "enum.h"
#include "fight.h"
@@ -1850,6 +1851,17 @@ void bolt::hit_wall()
// Well, we warned them.
}
+ // Press trigger/switch/button in wall if hit by something solid
+ // or solid-ish.
+ if (!is_explosion && !is_tracer && !monster_at(pos())
+ && (flavour == BEAM_MISSILE || flavour == BEAM_MMISSILE))
+ {
+ dgn_event event(DET_WALL_HIT, pos());;
+ event.arg1 = beam_source;
+
+ dungeon_events.fire_vetoable_position_event(event, target);
+ }
+
if (affects_wall(feat))
affect_wall();
else if (is_bouncy(feat) && !in_explosion_phase)