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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-17 22:46:24 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-17 22:46:24 +0000
commit79979ccfd128da4eaad76de78dd031632901b687 (patch)
treeaafc2e2701c9faba692c0a550f52d17475f4806f /crawl-ref/source/beam.cc
parent3e216ff17ffe0016af616879380df9fb33914d24 (diff)
downloadcrawl-ref-79979ccfd128da4eaad76de78dd031632901b687.tar.gz
crawl-ref-79979ccfd128da4eaad76de78dd031632901b687.zip
Add more minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8520 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index d7071e705e..c8f0bc0143 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1843,7 +1843,7 @@ void bolt::affect_cell()
// We don't want to hit a monster in a wall square twice.
const bool still_wall = (was_solid && old_pos == pos());
if (!still_wall && !invalid_monster_index(mgrd(pos())))
- affect_monster( &menv[mgrd(pos())] );
+ affect_monster(&menv[mgrd(pos())]);
// If the player can ever walk through walls, this will
// need special-casing too.
@@ -3754,8 +3754,8 @@ void bolt::affect_player()
return;
}
- // Trigger an interrupt, so travel will stop on misses
- // which generate smoke.
+ // Trigger an interrupt, so travel will stop on misses which
+ // generate smoke.
if (!YOU_KILL(thrower))
interrupt_activity(AI_MONSTER_ATTACKS);
@@ -4035,7 +4035,7 @@ bool bolt::determine_damage(monsters* mon, int& preac, int& postac, int& final,
// Don't do side effects (beam might miss or be a tracer).
final = mons_adjust_flavoured(mon, *this, preac, false);
- return true;
+ return (true);
}
void bolt::handle_stop_attack_prompt(monsters* mon)
@@ -5366,7 +5366,7 @@ bool bolt::nasty_to(const monsters *mon) const
if (flavour == BEAM_DIGGING)
return (false);
- // Positive effects
+ // Positive effects.
if (nice_to(mon))
return (false);
@@ -5390,7 +5390,7 @@ bool bolt::nasty_to(const monsters *mon) const
if (flavour == BEAM_DISPEL_UNDEAD || flavour == BEAM_ENSLAVE_UNDEAD)
return (mons_holiness(mon) == MH_UNDEAD);
- // pain/agony
+ // pain / agony
if (flavour == BEAM_PAIN)
return (!mons_res_negative_energy(mon));