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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:41:50 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:41:50 +1000
commit87db512f77a2420f9ffbb25286d34c874e9e0509 (patch)
treeaa1fc5ab7b73d15ceb4291b7cc712d06f860cdd5 /crawl-ref/source/beam.cc
parentd96f555a5581a19b5d657bcd63084e7447019f7c (diff)
downloadcrawl-ref-87db512f77a2420f9ffbb25286d34c874e9e0509.tar.gz
crawl-ref-87db512f77a2420f9ffbb25286d34c874e9e0509.zip
Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index e07caf2742..2540116d7b 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1197,14 +1197,14 @@ const zap_info zap_data[] = {
},
{
- ZAP_SLEEP,
+ ZAP_HIBERNATION,
"0",
100,
NULL,
NULL,
BLACK,
true,
- BEAM_SLEEP,
+ BEAM_HIBERNATION,
DCHAR_SPACE,
false,
false,
@@ -3789,7 +3789,7 @@ void bolt::affect_player_enchantment()
switch (flavour)
{
- case BEAM_SLEEP:
+ case BEAM_HIBERNATION:
you.put_to_sleep(ench_power);
break;
@@ -5006,7 +5006,7 @@ bool _ench_flavour_affects_monster(beam_type flavour, const monsters* mon)
rc = !mon->res_negative_energy();
break;
- case BEAM_SLEEP:
+ case BEAM_HIBERNATION:
rc = mon->can_sleep();
break;
@@ -5211,7 +5211,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
mon->hurt(agent(), damage.roll(), flavour);
return (MON_AFFECTED);
- case BEAM_SLEEP:
+ case BEAM_HIBERNATION:
if (mon->can_sleep())
{
if (simple_monster_message(mon, " looks drowsy..."))
@@ -5879,7 +5879,7 @@ bool bolt::nasty_to(const monsters *mon) const
// degeneration / sleep / enslave soul
if (flavour == BEAM_DEGENERATE
- || flavour == BEAM_SLEEP
+ || flavour == BEAM_HIBERNATION
|| flavour == BEAM_ENSLAVE_SOUL)
{
return (mon->holiness() == MH_NATURAL);
@@ -6129,7 +6129,7 @@ std::string beam_type_name(beam_type type)
case BEAM_PETRIFY: return ("petrify");
case BEAM_BACKLIGHT: return ("backlight");
case BEAM_PORKALATOR: return ("porkalator");
- case BEAM_SLEEP: return ("sleep");
+ case BEAM_HIBERNATION: return ("sleep");
case BEAM_BERSERK: return ("berserk");
case BEAM_POTION_BLACK_SMOKE: return ("black smoke");
case BEAM_POTION_GREY_SMOKE: return ("grey smoke");