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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-15 22:25:11 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-15 22:25:11 +0000 |
commit | 9555f782913d3cf3ab1e57a3280a6a0439df9154 (patch) | |
tree | d66fd342bc5da8000986a05b013c8ab6401dfe7d /crawl-ref/source/beam.cc | |
parent | 420044b3c16c778b37fde736c26a7e4863b69a48 (diff) | |
download | crawl-ref-9555f782913d3cf3ab1e57a3280a6a0439df9154.tar.gz crawl-ref-9555f782913d3cf3ab1e57a3280a6a0439df9154.zip |
Fix Evaporate prompt doing the opposite of the player's answer.
Fix some more instances of crashes resulting from PROMPT_NOTHING.
Change shadow dragon corpse type to rotting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6569 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 2c8ba541d8..5ab52b9fe1 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -689,21 +689,21 @@ bool player_tracer( zap_type ztype, int power, bolt &pbolt, int range) if (range > 0) pbolt.rangeMax = range; - pbolt.is_tracer = true; - pbolt.source_x = you.x_pos; - pbolt.source_y = you.y_pos; - pbolt.can_see_invis = player_see_invis(); - pbolt.smart_monster = true; - pbolt.attitude = ATT_FRIENDLY; + pbolt.is_tracer = true; + pbolt.source_x = you.x_pos; + pbolt.source_y = you.y_pos; + pbolt.can_see_invis = player_see_invis(); + pbolt.smart_monster = true; + pbolt.attitude = ATT_FRIENDLY; // Init tracer variables. - pbolt.foe_count = pbolt.fr_count = 0; - pbolt.foe_power = pbolt.fr_power = 0; - pbolt.fr_helped = pbolt.fr_hurt = 0; - pbolt.foe_helped = pbolt.foe_hurt = 0; - pbolt.foe_ratio = 100; - pbolt.beam_cancelled= false; - pbolt.dont_stop_foe = pbolt.dont_stop_fr = false; + pbolt.foe_count = pbolt.fr_count = 0; + pbolt.foe_power = pbolt.fr_power = 0; + pbolt.fr_helped = pbolt.fr_hurt = 0; + pbolt.foe_helped = pbolt.foe_hurt = 0; + pbolt.foe_ratio = 100; + pbolt.beam_cancelled = false; + pbolt.dont_stop_foe = pbolt.dont_stop_fr = pbolt.dont_stop_player = false; fire_beam(pbolt); |