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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-07 17:25:16 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-07 17:25:16 -0800
commit9d183aa841a13505fa057184c70f96406024e52d (patch)
tree57187cf28133e7added6084bfbbb7d9980c65b1a /crawl-ref/source/beam.cc
parentb33014e5510ddaf3a5088c934bbb53aa406b451c (diff)
downloadcrawl-ref-9d183aa841a13505fa057184c70f96406024e52d.tar.gz
crawl-ref-9d183aa841a13505fa057184c70f96406024e52d.zip
Bug 2891630: hogs awlays revert to humans
If Kirke turned a monster into a hog, it would always revert into a human, regardless of what it originally was. Now it remembers the original form. It has some problems (noted in _hogs_to_humans()), but since they turn neutral on reverting these problems shouldn't affect gameplay too much.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 365cf050bd..a89f3c2c16 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -5303,12 +5303,16 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
return (MON_AFFECTED);
case BEAM_PORKALATOR:
+ {
+ monster_type orig_type = mon->type;
if (monster_polymorph(mon, (mon->holiness() == MH_DEMONIC ?
MONS_HELL_HOG : MONS_HOG)))
{
obvious_effect = true;
}
+ mon->number = ((int) orig_type + 1);
return (MON_AFFECTED);
+ }
default:
break;