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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-24 15:31:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-24 15:31:21 +0000
commitbbefa2c38bdcc3a38225b3eed7a8475764c5671d (patch)
tree2a3403a555ff4d127589b79e7f72f46b704919a4 /crawl-ref/source/beam.cc
parent5cc9690e25b97f8b32f18f71777d89754102fa27 (diff)
downloadcrawl-ref-bbefa2c38bdcc3a38225b3eed7a8475764c5671d.tar.gz
crawl-ref-bbefa2c38bdcc3a38225b3eed7a8475764c5671d.zip
Outsource randart names.
Also: - Move database text files into subfolder "database", yay! - Don't print "uncursed" for identified randart weapons/jewellery as the status should be obvious once the name is known. - A bit of code cleanup (change in enum.h breaks saves!) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3460 c06c8d41-db1a-0410-9941-cceddc491573
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