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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-23 06:11:53 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-23 06:11:53 +0000
commitbcaca7e157d99d683b6c389b99cc25b5e1286e13 (patch)
treea11a518b7c98d69929c695aaff0bb999cd5ec627 /crawl-ref/source/beam.cc
parent6613e6733b6c49285266bd5df92ca93fc5b6b091 (diff)
downloadcrawl-ref-bcaca7e157d99d683b6c389b99cc25b5e1286e13.tar.gz
crawl-ref-bcaca7e157d99d683b6c389b99cc25b5e1286e13.zip
Add whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7294 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 9a4b7d2add..a51b2f7d28 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -452,7 +452,7 @@ const zap_info zap_data[] = {
false,
false
},
-
+
{
ZAP_HEALING,
"0",
@@ -497,7 +497,7 @@ const zap_info zap_data[] = {
true,
false
},
-
+
{
ZAP_COLD,
"bolt of cold",
@@ -512,7 +512,7 @@ const zap_info zap_data[] = {
true,
false
},
-
+
{
ZAP_CONFUSION,
"0",
@@ -632,7 +632,7 @@ const zap_info zap_data[] = {
true,
false
},
-
+
{
ZAP_NEGATIVE_ENERGY,
"bolt of negative energy",
@@ -1108,7 +1108,7 @@ const zap_info zap_data[] = {
true,
false
},
-
+
{
ZAP_BREATHE_STEAM,
"ball of steam",
@@ -1329,7 +1329,7 @@ static void _zappy( zap_type z_type, int power, bolt &pbolt )
#endif
return;
}
-
+
// Fill
pbolt.name = zinfo->name;
pbolt.flavour = zinfo->flavour;
@@ -3918,7 +3918,7 @@ static int _affect_player( bolt &beam, item_def *item, bool affect_items )
// Simple cases for scroll burns.
if (beam.flavour == BEAM_LAVA || beam.name == "hellfire")
expose_player_to_element(BEAM_LAVA, burn_power);
-
+
// More complex (geez..)
if (beam.flavour == BEAM_FIRE && beam.name != "ball of steam")
expose_player_to_element(BEAM_FIRE, burn_power);
@@ -3926,7 +3926,7 @@ static int _affect_player( bolt &beam, item_def *item, bool affect_items )
// Potions exploding.
if (beam.flavour == BEAM_COLD)
expose_player_to_element(BEAM_COLD, burn_power);
-
+
if (beam.flavour == BEAM_ACID)
splash_with_acid(5);
@@ -3934,7 +3934,7 @@ static int _affect_player( bolt &beam, item_def *item, bool affect_items )
if (beam.in_explosion_phase && beam.flavour == BEAM_SPORE)
expose_player_to_element(BEAM_SPORE, burn_power);
}
-
+
#if DEBUG_DIAGNOSTICS
mprf(MSGCH_DIAGNOSTICS, "Damage: %d", hurted );
#endif