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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
commitc32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5 (patch)
treead68b92ce822cad4a7ba541282afdeba6b7fd9c4 /crawl-ref/source/beam.cc
parentd436eeaf8f01d5e9b0476254171b6a0bcc2c403d (diff)
downloadcrawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.tar.gz
crawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.zip
Remove atk and def from melee_attack.
Rewrite some code to use actor methods instead of calling things directly. In theory, attacker_as_monster() and defender_as_monster() are hacks; any calls to them that can be replaced by calls to actor methods should be. Fix some inconsistencies with monster bleeding and summoned creatures. (This should probably go into actor::can_bleed().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8444 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index c35558f809..99059e85ff 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2254,7 +2254,7 @@ int mons_adjust_flavoured(monsters *monster, bolt &pbolt, int hurted,
// god wouldn't like to be hurt.
if (mons_is_holy(monster)
|| you.religion == GOD_SHINING_ONE
- && is_unchivalric_attack(&you, monster, monster)
+ && is_unchivalric_attack(&you, monster)
|| is_good_god(you.religion)
&& (is_follower(monster) || mons_neutral(monster)))
{