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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-05 17:55:42 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-05 17:55:42 +0000 |
commit | e63e7a7682cef5ad092c715ae602a8813886783a (patch) | |
tree | ab241bea3ef0dbaa93364339863c1709a608b71a /crawl-ref/source/beam.cc | |
parent | d3b7fd1f062b31f65e5a933efbf2f18f1e91dce0 (diff) | |
download | crawl-ref-e63e7a7682cef5ad092c715ae602a8813886783a.tar.gz crawl-ref-e63e7a7682cef5ad092c715ae602a8813886783a.zip |
Remove the M_WALL_SHIELDED flag. Instead, use the function
mons_is_wall_shielded() to determine whether a monster can pass
through/be shielded by walls, as it's a more flexible approach. The
function currently only checks for a monster class with a rock habitat,
but it could be expanded to allow for other cases.
Replace the M_WALL_SHIELDED flag with the M_INSUBSTANTIAL flag, and
check for the latter instead of hardcoding a list of monsters in
mons_is_insubstantial().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3201 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 8ad73623d2..a876a3fd02 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -1248,10 +1248,10 @@ static void zappy( zap_type z_type, int power, bolt &pbolt ) */ -// Affect monster in wall unless it can shield itself using the wall -// (M_WALL_SHIELDED). The wall will always shield the monster if the -// beam bounces off the wall, and a monster can't use a metal wall to -// shield itself from electricity. +// Affect monster in wall unless it can shield itself using the wall. +// The wall will always shield the monster if the beam bounces off the +// wall, and a monster can't use a metal wall to shield itself from +// electricity. static bool affect_mon_in_wall(bolt &pbolt, item_def *item, int tx, int ty) { UNUSED(item); @@ -1267,7 +1267,7 @@ static bool affect_mon_in_wall(bolt &pbolt, item_def *item, int tx, int ty) || !pbolt.flavour != BEAM_ELECTRICITY))) { monsters *mon = &menv[mid]; - if (!mons_class_flag(mon->type, M_WALL_SHIELDED)) + if (!mons_is_wall_shielded(mon->type)) return true; } |