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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-19 18:29:46 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-19 18:29:46 +0000
commitf48a6406b606abffbda354278d4a0c682725f8c4 (patch)
treeeea40433a5f97d8392e22612fb1cdd20383330d0 /crawl-ref/source/beam.cc
parent3674db9ee35e0f9a097b469b75884a6b936d8fbf (diff)
downloadcrawl-ref-f48a6406b606abffbda354278d4a0c682725f8c4.tar.gz
crawl-ref-f48a6406b606abffbda354278d4a0c682725f8c4.zip
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5985 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc31
1 files changed, 14 insertions, 17 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 81f36eb76b..b5eaa111f8 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1744,8 +1744,7 @@ static bool _affect_mon_in_wall(bolt &pbolt, item_def *item, int tx, int ty)
*
*/
-
-void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
+void fire_beam(bolt &pbolt, item_def *item, bool drop_item)
{
bool beamTerminate; // Has beam been 'stopped' by something?
int &tx(pbolt.pos.x), &ty(pbolt.pos.y); // test(new) x,y - integer
@@ -1873,16 +1872,14 @@ void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
do
{
do
- {
ray.regress();
- }
while (grid_is_solid(grd(ray.pos())));
ray.advance_and_bounce();
--rangeRemaining;
}
- while ( rangeRemaining > 0
- && grid_is_solid(grd[ray.x()][ray.y()]) );
+ while (rangeRemaining > 0
+ && grid_is_solid(grd[ray.x()][ray.y()]));
if (rangeRemaining < 1)
break;
@@ -1933,7 +1930,7 @@ void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
}
// Always decrease range by 1.
- rangeRemaining -= 1;
+ rangeRemaining--;
// Check for range termination.
if (rangeRemaining <= 0)
@@ -2000,7 +1997,7 @@ void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
// Leave an object, if applicable.
if (drop_item && item)
- beam_drop_object( pbolt, item, tx, ty );
+ beam_drop_object(pbolt, item, tx, ty);
ASSERT(!drop_item || item);
@@ -2055,8 +2052,8 @@ void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
// Returns damage taken by a monster from a "flavoured" (fire, ice, etc.)
// attack -- damage from clouds and branded weapons handled elsewhere.
-int mons_adjust_flavoured( monsters *monster, bolt &pbolt,
- int hurted, bool doFlavouredEffects )
+int mons_adjust_flavoured(monsters *monster, bolt &pbolt, int hurted,
+ bool doFlavouredEffects)
{
// If we're not doing flavored effects, must be preliminary
// damage check only.
@@ -3518,21 +3515,21 @@ static int _beam_ouch_agent(const bolt &beam)
}
// A little helper function to handle the calling of ouch()...
-static void _beam_ouch( int dam, bolt &beam )
+static void _beam_ouch(int dam, bolt &beam)
{
// The order of this is important.
- if (YOU_KILL( beam.thrower ) && beam.aux_source.empty())
+ if (YOU_KILL(beam.thrower) && beam.aux_source.empty())
{
- ouch( dam, 0, KILLED_BY_TARGETTING );
+ ouch(dam, 0, KILLED_BY_TARGETTING);
}
- else if (MON_KILL( beam.thrower ))
+ else if (MON_KILL(beam.thrower))
{
if (beam.flavour == BEAM_SPORE)
- ouch( dam, beam.beam_source, KILLED_BY_SPORE );
+ ouch(dam, beam.beam_source, KILLED_BY_SPORE);
else
{
- ouch( dam, beam.beam_source, KILLED_BY_BEAM,
- beam.aux_source.c_str() );
+ ouch(dam, beam.beam_source, KILLED_BY_BEAM,
+ beam.aux_source.c_str());
}
}
else // KILL_MISC || (YOU_KILL && aux_source)