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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
commit | 2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c (patch) | |
tree | 8f0fc9dad7bcda05c27e23aca77ec987ed21c8c5 /crawl-ref/source/beam.h | |
parent | 9a1e7565ec8802a38a9649744920923fc262dff7 (diff) | |
download | crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.tar.gz crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.zip |
Improve player beam tracer for firing through friendlies:
* name the monster you're firing through ("your goblin zombie")
* use maximum possible range
* make it work for spells and abilities, as well
Still todo:
* apply the same logic to firing missiles
* don't prompt for monsters that wouldn't be harmed
(e.g. living allies for Dispel Undead, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 77c0a9eb99..02fa3c106c 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -238,7 +238,11 @@ bool check_line_of_sight( int sx, int sy, int tx, int ty ); void mimic_alert( monsters *mimic ); -bool zapping( zap_type ztype, int power, struct bolt &pbolt ); +bool zapping( zap_type ztype, int power, struct bolt &pbolt, + bool needs_tracer = false, std::string msg = "" ); + +bool player_tracer( zap_type ztype, int power, struct bolt &pbolt, + int range = 0 ); int affect(bolt &beam, int x, int y, item_def *item = NULL); |