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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-10 03:30:55 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-10 03:30:55 +0000
commit77b5cadac636ddee4ed39bcaf1344c270fcaa447 (patch)
tree909c1ce1e1fa67eb83548c97790da2287c4d01e1 /crawl-ref/source/beam.h
parentde978e5fed84aaa1b077fed70b93eba1a3d82edc (diff)
downloadcrawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.tar.gz
crawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.zip
Batch of tiny changes for MSVC compiles.
Most of these fall into the category: - don't use struct to refer to a class, and vice versa - msvc doesn't like unistd.h or dirent.h Doesn't fix all the struct/class problems; I think I'll silence those for now and move on because it's not all that important. Tested on OS X. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index f3bd33b2ca..a384ddd6d1 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -18,6 +18,8 @@
#include "externs.h"
#include "ray.h"
+class monsters;
+
enum demon_beam_type
{
DMNBM_HELLFIRE, // 0
@@ -181,8 +183,8 @@ void fire_beam( struct bolt &pbolt, item_def *item = NULL,
/* ***********************************************************************
* called from: beam
* *********************************************************************** */
-bool nasty_beam( struct monsters *mon, struct bolt &beam );
-bool nice_beam( struct monsters *mon, struct bolt &beam );
+bool nasty_beam( monsters *mon, struct bolt &beam );
+bool nice_beam( monsters *mon, struct bolt &beam );
// last updated 12may2000 {dlb}
/* ***********************************************************************
@@ -199,7 +201,7 @@ void explosion( bolt &pbolt, bool hole_in_the_middle = false,
/* ***********************************************************************
* called from: effects - spells2 - spells4
* *********************************************************************** */
-int mons_adjust_flavoured( struct monsters *monster, struct bolt &pbolt,
+int mons_adjust_flavoured( monsters *monster, struct bolt &pbolt,
int hurted, bool doFlavouredEffects = true );
@@ -214,7 +216,7 @@ bool mass_enchantment( enchant_type wh_enchant, int pow, int who,
/* ***********************************************************************
* called from: fight - monstuff - mstuff2
* *********************************************************************** */
-int mons_ench_f2( struct monsters *monster, struct bolt &pbolt );
+int mons_ench_f2( monsters *monster, struct bolt &pbolt );
/* ***********************************************************************
@@ -234,7 +236,7 @@ bool check_line_of_sight( int sx, int sy, int tx, int ty );
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
-void mimic_alert( struct monsters *mimic );
+void mimic_alert( monsters *mimic );
void zapping( zap_type ztype, int power, struct bolt &pbolt );