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author | Stefan O'Rear <stefanor@cox.net> | 2009-10-25 23:24:53 -0700 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-10-26 13:40:46 +0530 |
commit | 270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (patch) | |
tree | ecc16bbd461cbff6a20be10dac2a998670e278bf /crawl-ref/source/chardump.cc | |
parent | ad0e497ea4314b08bafe3fd74b32ee9e8d42e1c4 (diff) | |
download | crawl-ref-270ec5c73a1bf0f0514a8a8f95d4c191424b03bb.tar.gz crawl-ref-270ec5c73a1bf0f0514a8a8f95d4c191424b03bb.zip |
Nerf early mutation gain
After concerns from James Meickle and watching a few characters on CDO, I've
instated two small nerfs:
* It is not possible to have a long run of mutations in the early game; you
are capped at 3 mutations per 4 levels.
* Tier 1 mutations do not start to appear until level 12; tier 2 mutations
do not start until level 6.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/chardump.cc')
0 files changed, 0 insertions, 0 deletions