diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-16 17:24:46 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-16 17:24:46 +0000 |
commit | 614cdcf0426223561bf7a58ebb999e47c366fe82 (patch) | |
tree | 69233c1ad85d5781f959a4ad07161f791d2db4bb /crawl-ref/source/cloud.cc | |
parent | 761776ba7396dc3132961bf0af5add4e58a94a9e (diff) | |
download | crawl-ref-614cdcf0426223561bf7a58ebb999e47c366fe82.tar.gz crawl-ref-614cdcf0426223561bf7a58ebb999e47c366fe82.zip |
As per FR 2795134, nerf damage reduction of elemental resistances.
Damage is now reduced to 50% (level 1, unchanged), 33% (level 2, was 20%),
and 20% (level 3, was 10%), respectively.
This only applies to players, monster resists are unchanged. The purpose of
this change is to make the mid and late game harder without unduly affecting
the early game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10554 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/cloud.cc')
-rw-r--r-- | crawl-ref/source/cloud.cc | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc index bbbaca890a..6f045249a2 100644 --- a/crawl-ref/source/cloud.cc +++ b/crawl-ref/source/cloud.cc @@ -237,7 +237,7 @@ int steam_cloud_damage(const cloud_struct &cloud) { return steam_cloud_damage(cloud.decay); } - + int steam_cloud_damage(int decay) { decay = std::min(decay, 60); @@ -433,6 +433,17 @@ beam_type cloud2beam(cloud_type flavour) } } +// Returns by how much damage gets divided due to elemental resistances. +// Damage is reduced to, level 1 -> 1/2, level 2 -> 1/3, level 3 -> 1/5, or +// for "boolean" attacks (which use bonus_res = 1, sticky flame/electricity) +// to level 1 -> 1/3, level 2 -> 1/4, or level 3 -> 1/6. +// With the old formula (1 + resist * resist) this used to be +// 1/2, 1/5, 1/10 (normal) and 1/3, 1/6, 1/11 (boolean), respectively. +int resist_fraction(int resist, int bonus_res) +{ + return ((3*resist + 1)/2 + bonus_res); +} + // NOTE: Keep in sync with in_a_cloud() int max_cloud_damage(cloud_type cl_type, int power) { @@ -462,7 +473,7 @@ int max_cloud_damage(cloud_type cl_type, int power) else { dam += 32 * speed / 10; - dam /= (1 + resist * resist); + dam /= resist_fraction(resist); } break; @@ -554,7 +565,7 @@ void in_a_cloud() { canned_msg(MSG_YOU_RESIST); hurted += ((random2avg(23, 3) + 10) * you.time_taken) / 10; - hurted /= (1 + resist * resist); + hurted /= resist_fraction(resist); ouch(hurted, cl, KILLED_BY_CLOUD, "flame"); } expose_player_to_element(BEAM_FIRE, 7); @@ -602,7 +613,7 @@ void in_a_cloud() { canned_msg(MSG_YOU_RESIST); hurted += ((random2avg(23, 3) + 10) * you.time_taken) / 10; - hurted /= (1 + resist * resist); + hurted /= resist_fraction(resist); ouch(hurted, cl, KILLED_BY_CLOUD, "freezing vapour"); } expose_player_to_element(BEAM_COLD, 7); |