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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-24 20:34:29 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-24 21:17:11 +1000
commit9fcc7c41761ea968d0da075f2974a8908a2ef19b (patch)
tree85c8495c846722906b4832ba3d5de430532d95f6 /crawl-ref/source/cloud.cc
parentbcc249f77c1459b75b7a4f96b018a15569e675b3 (diff)
downloadcrawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.tar.gz
crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.zip
New (rakshasa) unique: Mara, Lord of Ilusions.
This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
Diffstat (limited to 'crawl-ref/source/cloud.cc')
-rw-r--r--crawl-ref/source/cloud.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc
index 9678edc16c..638432f504 100644
--- a/crawl-ref/source/cloud.cc
+++ b/crawl-ref/source/cloud.cc
@@ -765,6 +765,12 @@ void in_a_cloud()
if (you.duration[DUR_FIRE_SHIELD])
you.duration[DUR_FIRE_SHIELD] = 1;
+ if (you.misled())
+ {
+ mpr("The rain washes away illusions!", MSGCH_DURATION);
+ you.duration[DUR_MISLED] = 0;
+ }
+
mpr("You are standing in the rain.");
break;