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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-28 00:17:23 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-28 00:29:40 +1000
commit23929ee3b2452b1c3a133061eff44b31dc70fb09 (patch)
tree438759a7c65a1d57fb97ec39c7a3a0beca99ed06 /crawl-ref/source/cloud.h
parente42132c99bf63b213388404676a54c6610bd613c (diff)
downloadcrawl-ref-23929ee3b2452b1c3a133061eff44b31dc70fb09.tar.gz
crawl-ref-23929ee3b2452b1c3a133061eff44b31dc70fb09.zip
Customisable clouds!
cloud_struct now has members for colour, name, and tile; colour will be used instead of the default colour of the cloud type, and will be used to recolour the tile of the cloud (if it exists). Name will be used to rebrand the cloud's description, and also alter the message generate while standing in a cloud. Finally, tile can be used to completely customise the tile used for the cloud. The value is stored as a string in order to maintain save compatibility across ASCII and tiles. A random tile (found using tile_main_count) from that set will also be used, however, no duration effects will be applied. Recoloured cloud tiles using just the colour code should be possible, though aren't yet fully tested. This commit bumps TAG_MAJOR_VERSION: changing marshalling of the FogMachine Lua code causes nasty crashes on reloading saved games. Otherwise, I don't think I broke anything else. :-)
Diffstat (limited to 'crawl-ref/source/cloud.h')
-rw-r--r--crawl-ref/source/cloud.h24
1 files changed, 18 insertions, 6 deletions
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h
index 9cd1ef249c..9bb5ba7f00 100644
--- a/crawl-ref/source/cloud.h
+++ b/crawl-ref/source/cloud.h
@@ -34,19 +34,30 @@ void delete_cloud( int cloud );
void move_cloud( int cloud, const coord_def& newpos );
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
- kill_category whose, int spread_rate = -1 );
+ kill_category whose, int spread_rate = -1,
+ int colour = -1, std::string name = "",
+ std::string tile = "");
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
- killer_type killer, int spread_rate = -1 );
+ killer_type killer, int spread_rate = -1,
+ int colour = -1, std::string name = "",
+ std::string tile = "");
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
kill_category whose, killer_type killer,
- int spread_rate = -1 );
+ int spread_rate = -1,
+ int colour = -1, std::string name = "",
+ std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
- int cl_range, kill_category whose, int spread_rate = -1 );
+ int cl_range, kill_category whose, int spread_rate = -1,
+ int colour = -1, std::string name = "",
+ std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
- int cl_range, killer_type killer, int spread_rate = -1 );
+ int cl_range, killer_type killer, int spread_rate = -1,
+ int colour = -1, std::string name = "",
+ std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
int cl_range, kill_category whose, killer_type killer,
- int spread_rate = -1 );
+ int spread_rate = -1, int colour = -1, std::string name = "",
+ std::string tile = "");
void manage_clouds(void);
@@ -61,6 +72,7 @@ int resist_fraction(int resist, int bonus_res = 0);
int max_cloud_damage(cloud_type cl_type, int power = -1);
void in_a_cloud(void);
+std::string cloud_name(int cloudno);
std::string cloud_name(cloud_type type);
int get_cloud_colour(int cloudno);