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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
commit | 63036c9e5ed0103475fea0c6710317f15e8cdb24 (patch) | |
tree | c6e731b631741fc069a6baeb80bf15c58458e9e0 /crawl-ref/source/cloud.h | |
parent | e744cede0540585248737db8e27a8320e5476955 (diff) | |
download | crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.tar.gz crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.zip |
Implemented monster spell miscasts. Spell miscasting is now handled
by the MiscastEffect class, which has helper methods to make most of
the non-helper code agnostic with respect to whether the miscaster is
the player or a monster. Mummy death curses now affect monsters, and
Zot traps now directly affect friendly and good-neutral monsters.
In wizard mode you can force the player or a monster to miscast by
targeting it and pressing 'M'.
Todo/issues/notes:
* Clouds now have a killer_type in addition to a kill_category.
* There aren't any divination monster miscast effects yet.
* Many of the harmless message-only miscast effects are missing
monster messages.
* If a monster actually miscasts a spell (not getting a mummy
death curse or setting off a Zot trap) and this kills both the
monster and the player then the wrong monster will be listed in
hiscore entry. Since monsters can't do true spell miscasts yet, this
can wait.
* There was old, non-functioning code making Zot traps heal, haste or
turn invisible hostile monsters that triggered it. I fixed it and
then commented it out.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/cloud.h')
-rw-r--r-- | crawl-ref/source/cloud.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h index b4e5d229bf..1485f3782c 100644 --- a/crawl-ref/source/cloud.h +++ b/crawl-ref/source/cloud.h @@ -42,8 +42,18 @@ void move_cloud( int cloud, const coord_def& newpos ); void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime, kill_category whose, int spread_rate = -1 ); +void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime, + killer_type killer, int spread_rate = -1 ); +void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime, + kill_category whose, killer_type killer, + int spread_rate = -1 ); void place_cloud( cloud_type cl_type, const coord_def& ctarget, int cl_range, kill_category whose, int spread_rate = -1 ); +void place_cloud( cloud_type cl_type, const coord_def& ctarget, + int cl_range, killer_type killer, int spread_rate = -1 ); +void place_cloud( cloud_type cl_type, const coord_def& ctarget, + int cl_range, kill_category whose, killer_type killer, + int spread_rate = -1 ); void manage_clouds(void); |